服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
136 lines
5.0 KiB
Go
136 lines
5.0 KiB
Go
package dnfbridge
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import (
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"errors"
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"fmt"
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"math"
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"time"
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"longheng.io/server/internal/modules/dnf/channelcatalog"
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)
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const (
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currentChannelInfoEnum = 1
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currentChannelInfoSuccess = 1
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currentChannelResidentControllerIndex = 0
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currentChannelCommandPacketCount = 1519
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currentChannelNotificationPacketCount = 1468
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)
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var (
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errResidentChannelUnavailable = errors.New("dnf resident channel is unavailable")
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errResidentChannelRange = errors.New("dnf resident channel field exceeds current EXE range")
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)
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// channelFitsTownActorOwner reports whether a channel id can be carried in the
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// current EXE's u8 town-actor-owner field. A channel above the range cannot own
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// a town actor: the client derives the owner byte from the advertised id, so
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// the session enters the game with an uncommitted owner -- the camera stays at
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// the map origin instead of following the character, and remote town actors are
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// only ever projected one way.
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func channelFitsTownActorOwner(id int) bool {
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return id > 0 && id <= math.MaxUint8
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}
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func currentCommittedChannelOwner(session *gameSession) (byte, error) {
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if session == nil {
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return 0, errResidentChannelUnavailable
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}
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resident := session.residentChannel
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if !channelFitsTownActorOwner(resident.ID) {
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return 0, fmt.Errorf("%w: committed channel=%d", errResidentChannelRange, resident.ID)
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}
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if session.channel.ID != resident.ID {
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return 0, fmt.Errorf(
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"%w: connected channel=%d committed channel=%d",
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errResidentChannelUnavailable,
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session.channel.ID,
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resident.ID,
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)
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}
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return byte(resident.ID), nil
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}
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// buildCurrentChannelResidentNotice builds the body consumed by current
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// NoPack.exe sub_1D70130: u32 protobuf length followed by
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// PB_ENUM_NOTIPACKET_CHANNELINFO. Field 7 is the server id and field 8 is the
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// channel id. Field 9 is the current client's three-entry local-controller
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// index, not the unrestricted raw channel type from channel_info.etc.
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func (s *Service) buildCurrentChannelResidentNotice(channel channelcatalog.Channel, now time.Time) ([]byte, error) {
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serverID := s.channelAdvertiseID()
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if serverID < 0 || serverID > math.MaxInt32 ||
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channel.ID <= 0 || channel.ID > math.MaxInt32 {
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return nil, fmt.Errorf("%w: server=%d channel=%d type=%d", errResidentChannelRange, serverID, channel.ID, channel.Type)
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}
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if channel.Port <= 0 || channel.Port > math.MaxInt32 ||
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s.options.initialUDPPort1 < 0 || s.options.initialUDPPort1 > math.MaxInt32 ||
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s.options.initialUDPPort2 < 0 || s.options.initialUDPPort2 > math.MaxInt32 ||
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now.Unix() <= 0 {
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return nil, fmt.Errorf("%w: port=%d udp=%d/%d time=%d",
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errResidentChannelRange,
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channel.Port,
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s.options.initialUDPPort1,
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s.options.initialUDPPort2,
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now.Unix())
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}
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protobuf := make([]byte, 0, 96)
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protobuf = appendProtoVarint(protobuf, 1, currentChannelInfoEnum)
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protobuf = appendProtoVarint(protobuf, 2, currentChannelInfoSuccess)
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protobuf = appendProtoBytes(protobuf, 4, []byte(noticeChanName(channel)))
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protobuf = appendProtoVarint(protobuf, 7, uint64(serverID))
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protobuf = appendProtoVarint(protobuf, 8, uint64(channel.ID))
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protobuf = appendProtoVarint(protobuf, 9, currentChannelResidentControllerIndex)
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protobuf = appendProtoVarint(protobuf, 11, uint64(now.Unix()))
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if s.options.serverIP != "" {
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protobuf = appendProtoBytes(protobuf, 12, []byte(s.options.serverIP))
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}
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protobuf = appendProtoVarint(protobuf, 13, uint64(s.options.initialUDPPort1))
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protobuf = appendProtoVarint(protobuf, 14, uint64(s.options.initialUDPPort2))
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protobuf = appendProtoVarint(protobuf, 30004, currentChannelCommandPacketCount)
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protobuf = appendProtoVarint(protobuf, 30005, currentChannelNotificationPacketCount)
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var writer packetWriter
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writer.writeUint32(uint32(len(protobuf)))
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writer.writeBytes(protobuf)
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return writer.bytes(), nil
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}
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func (s *Service) sendCurrentChannelResidentNotice(session *gameSession, now time.Time) error {
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if session == nil {
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return errResidentChannelUnavailable
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}
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session.endpointHandshakeMu.Lock()
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defer session.endpointHandshakeMu.Unlock()
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if session.currentChannelResidentNoticeSent {
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s.logGameEvent(session, "game-current-channel-notice-duplicate-suppressed",
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"current_channel_id", session.channel.ID,
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"reason", "one_notice_per_tcp_session")
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return nil
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}
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current := session.channel
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body, err := s.buildCurrentChannelResidentNotice(current, now)
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if err != nil {
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return err
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}
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s.logGameEvent(session, "game-current-channel-notice-send",
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"source_server_id", current.ServerID,
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"advertise_server_id", s.channelAdvertiseID(),
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"current_channel_id", current.ID,
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"current_channel_type", current.Type,
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"controller_index", currentChannelResidentControllerIndex,
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"current_channel_group", current.Group,
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"msg_id", 1,
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"classification", 0,
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"transport", "game_upper",
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"header_size", s.gameUpperHeaderSize(),
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"body_len", len(body),
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"protobuf_len", len(body)-4,
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"body_source", "current_exe_sub_1D70130_pb_enum_notipacket_channelinfo")
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if err := s.sendGameUpperRawClass(session, 1, body, 0); err != nil {
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return err
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}
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session.currentChannelResidentNoticeSent = true
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return nil
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}
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