服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
110 lines
3.6 KiB
Go
110 lines
3.6 KiB
Go
package dnfbridge
|
|
|
|
import (
|
|
"net/http"
|
|
"sort"
|
|
|
|
appkit "longheng.io/server/internal/platform/app"
|
|
"longheng.io/server/internal/platform/httpx"
|
|
)
|
|
|
|
const currentDungeonRuntimeDebugPath = "/debug/dungeon_runtime"
|
|
|
|
type dungeonRuntimeMemoryEntry struct {
|
|
CharacterID uint16 `json:"character_id"`
|
|
DungeonID int64 `json:"dungeon_id"`
|
|
MazeIndex int `json:"maze_index"`
|
|
Rooms int `json:"rooms"`
|
|
LayerChains int `json:"layer_chains"`
|
|
Payload bool `json:"payload_present"`
|
|
}
|
|
|
|
type dungeonRuntimeMemorySnapshot struct {
|
|
OnlineSessions int `json:"online_sessions"`
|
|
ActiveRuntimes int `json:"active_runtimes"`
|
|
PayloadRuntimes int `json:"payload_runtimes"`
|
|
TotalRooms int `json:"total_rooms"`
|
|
TotalLayerChains int `json:"total_layer_chains"`
|
|
MaxRooms int `json:"max_rooms"`
|
|
MaxLayerChains int `json:"max_layer_chains"`
|
|
PayloadReleases uint64 `json:"payload_releases"`
|
|
Runtimes []dungeonRuntimeMemoryEntry `json:"runtimes"`
|
|
}
|
|
|
|
// registerDungeonRuntimeDebugRoute exposes bounded, read-only runtime
|
|
// counters behind the platform admin authentication wrapper.
|
|
func (s *Service) registerDungeonRuntimeDebugRoute(env *appkit.Env) {
|
|
if s == nil || env == nil || env.AdminMux == nil {
|
|
return
|
|
}
|
|
handler := http.HandlerFunc(func(w http.ResponseWriter, _ *http.Request) {
|
|
httpx.WriteJSON(w, http.StatusOK, map[string]any{
|
|
"ok": true,
|
|
"data": s.dungeonRuntimeMemorySnapshot(),
|
|
})
|
|
})
|
|
if env.AdminAuth != nil {
|
|
handler = env.AdminAuth("dnfbridge", handler.ServeHTTP)
|
|
}
|
|
env.AdminMux.HandleFunc(currentDungeonRuntimeDebugPath, handler.ServeHTTP)
|
|
}
|
|
|
|
func (s *Service) dungeonRuntimeMemorySnapshot() dungeonRuntimeMemorySnapshot {
|
|
snapshot := dungeonRuntimeMemorySnapshot{}
|
|
if s == nil {
|
|
return snapshot
|
|
}
|
|
snapshot.PayloadReleases = dungeonRuntimePayloadReleaseCount.Load()
|
|
s.mu.Lock()
|
|
sessions := make([]*gameSession, 0, len(s.gameSessions))
|
|
for _, session := range s.gameSessions {
|
|
if session != nil {
|
|
sessions = append(sessions, session)
|
|
}
|
|
}
|
|
s.mu.Unlock()
|
|
snapshot.OnlineSessions = len(sessions)
|
|
seen := make(map[*runtimeDungeonState]struct{}, len(sessions))
|
|
for _, session := range sessions {
|
|
session.dungeon.mu.Lock()
|
|
runtime := session.dungeon.runtime
|
|
if runtime == nil {
|
|
session.dungeon.mu.Unlock()
|
|
continue
|
|
}
|
|
if _, duplicate := seen[runtime]; duplicate {
|
|
session.dungeon.mu.Unlock()
|
|
continue
|
|
}
|
|
seen[runtime] = struct{}{}
|
|
entry := dungeonRuntimeMemoryEntry{
|
|
CharacterID: session.selectedCharacterID,
|
|
Rooms: len(runtime.Rooms),
|
|
LayerChains: len(runtime.LayerChains),
|
|
Payload: runtime.Room != nil || len(runtime.Rooms) != 0 ||
|
|
len(runtime.LayerChains) != 0 || runtime.DropOwner != nil ||
|
|
runtime.tournament != nil || runtime.StoryStages != nil,
|
|
DungeonID: int64(runtime.Dungeon.ID),
|
|
MazeIndex: runtime.MazeIndex,
|
|
}
|
|
session.dungeon.mu.Unlock()
|
|
snapshot.ActiveRuntimes++
|
|
if entry.Payload {
|
|
snapshot.PayloadRuntimes++
|
|
}
|
|
snapshot.TotalRooms += entry.Rooms
|
|
snapshot.TotalLayerChains += entry.LayerChains
|
|
if entry.Rooms > snapshot.MaxRooms {
|
|
snapshot.MaxRooms = entry.Rooms
|
|
}
|
|
if entry.LayerChains > snapshot.MaxLayerChains {
|
|
snapshot.MaxLayerChains = entry.LayerChains
|
|
}
|
|
snapshot.Runtimes = append(snapshot.Runtimes, entry)
|
|
}
|
|
sort.Slice(snapshot.Runtimes, func(i, j int) bool {
|
|
return snapshot.Runtimes[i].CharacterID < snapshot.Runtimes[j].CharacterID
|
|
})
|
|
return snapshot
|
|
}
|