Files
90CNServer/server/internal/services/dnfbridge/dungeon_settlement_rank.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

161 lines
5.6 KiB
Go

package dnfbridge
import (
"errors"
"fmt"
"math"
"time"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
"longheng.io/server/internal/modules/dnf/worldmap"
)
const currentDungeonRankSystemPVFPath = "Etc/RankSystemInfo.etc"
var (
errCurrentDungeonClearRankCatalogInvalid = errors.New("current dungeon clear-rank PVF catalog is invalid")
errCurrentDungeonSettlementPresentationBad = errors.New("current dungeon settlement presentation state is invalid")
)
// currentDungeonClearRankCatalog is the small, read-only domain portion of
// Etc/RankSystemInfo.etc that maps the rank point sent by the current client
// in C2S op46 to the result grade. It deliberately has no hardcoded fallback:
// a server running a different Script.pvf must either load that PVF table or
// block result emission instead of silently inventing grades.
type currentDungeonClearRankCatalog struct {
gradeThresholds []byte
}
func loadCurrentDungeonClearRankCatalog(source dnfpvf.Source) (currentDungeonClearRankCatalog, error) {
if source == nil {
return currentDungeonClearRankCatalog{}, errCurrentDungeonClearRankCatalogInvalid
}
text, err := source.ReadText(currentDungeonRankSystemPVFPath)
if err != nil {
return currentDungeonClearRankCatalog{}, fmt.Errorf("read %s: %w", currentDungeonRankSystemPVFPath, err)
}
document, err := dnfpvf.Parse(currentDungeonRankSystemPVFPath, text)
if err != nil {
return currentDungeonClearRankCatalog{}, fmt.Errorf("parse %s: %w", currentDungeonRankSystemPVFPath, err)
}
values := document.Ints("rank grade")
if len(values) == 0 {
return currentDungeonClearRankCatalog{}, fmt.Errorf("%w: path=%s section=rank grade", errCurrentDungeonClearRankCatalogInvalid, currentDungeonRankSystemPVFPath)
}
thresholds := make([]byte, 0, len(values))
previous := int64(math.MaxUint8) + 1
for index, value := range values {
if value < 0 || value > math.MaxUint8 || value >= previous {
return currentDungeonClearRankCatalog{}, fmt.Errorf(
"%w: path=%s section=rank grade index=%d value=%d previous=%d",
errCurrentDungeonClearRankCatalogInvalid,
currentDungeonRankSystemPVFPath,
index,
value,
previous,
)
}
thresholds = append(thresholds, byte(value))
previous = value
}
return currentDungeonClearRankCatalog{gradeThresholds: thresholds}, nil
}
func (catalog currentDungeonClearRankCatalog) GradeForPoint(rankPoint byte) byte {
for _, threshold := range catalog.gradeThresholds {
if rankPoint >= threshold {
return threshold
}
}
return 0
}
type currentDungeonSettlementPresentation struct {
RankGrade byte
ClearTimeMS uint32
TimeBonusPoint byte
AllVisitedClear bool
}
// currentDungeonSettlementPresentationForRuntime freezes only op34 fields
// whose source is known. The completion timestamp is the Phase-A clear-map
// timestamp when it exists; tutorial paths do not own that Phase-A row, so
// they use the already-frozen op31 settlement-entry timestamp instead.
//
// The current EXE reader establishes the field grammar but not a server-side
// time-bonus formula. Accordingly TimeBonusPoint remains the neutral zero
// value; rank grade is derived only from the real PVF thresholds and the
// client-provided rank point already accepted by the current op46 owner.
func currentDungeonSettlementPresentationForRuntime(
runtime *runtimeDungeonState,
catalog currentDungeonClearRankCatalog,
rankPoint byte,
) (currentDungeonSettlementPresentation, error) {
if runtime == nil || runtime.Session == nil {
return currentDungeonSettlementPresentation{}, errCurrentDungeonSettlementPresentationBad
}
completedAt := runtime.clearMapCompletionAt
if completedAt.IsZero() {
completedAt = runtime.settlementEntryAt
}
return currentDungeonSettlementPresentationForRun(
runtime.startedAt,
completedAt,
runtime.Session.Snapshot().Run,
catalog,
rankPoint,
)
}
func currentDungeonSettlementPresentationForRun(
startedAt time.Time,
completedAt time.Time,
run worldmap.DungeonRunSnapshot,
catalog currentDungeonClearRankCatalog,
rankPoint byte,
) (currentDungeonSettlementPresentation, error) {
if run.Status != worldmap.DungeonRunCompleted || len(catalog.gradeThresholds) == 0 {
return currentDungeonSettlementPresentation{}, errCurrentDungeonSettlementPresentationBad
}
elapsed, err := currentDungeonSettlementElapsedMilliseconds(startedAt, completedAt)
if err != nil {
return currentDungeonSettlementPresentation{}, err
}
return currentDungeonSettlementPresentation{
RankGrade: catalog.GradeForPoint(rankPoint),
ClearTimeMS: elapsed,
TimeBonusPoint: 0,
AllVisitedClear: currentDungeonAllVisitedRoomsCleared(run),
}, nil
}
func currentDungeonSettlementElapsedMilliseconds(startedAt, completedAt time.Time) (uint32, error) {
if startedAt.IsZero() || completedAt.IsZero() || completedAt.Before(startedAt) {
return 0, errCurrentDungeonSettlementPresentationBad
}
milliseconds := uint64(completedAt.Sub(startedAt) / time.Millisecond)
if milliseconds > math.MaxUint32 {
return 0, fmt.Errorf("%w: elapsed_ms=%d", errCurrentDungeonSettlementPresentationBad, milliseconds)
}
return uint32(milliseconds), nil
}
func currentDungeonAllVisitedRoomsCleared(run worldmap.DungeonRunSnapshot) bool {
if run.Status != worldmap.DungeonRunCompleted || len(run.Visited) == 0 || len(run.Cleared) != len(run.Visited) {
return false
}
cleared := make(map[worldmap.RoomCoordinate]struct{}, len(run.Cleared))
for _, coordinate := range run.Cleared {
cleared[coordinate] = struct{}{}
}
if len(cleared) != len(run.Cleared) {
return false
}
for _, coordinate := range run.Visited {
if _, found := cleared[coordinate]; !found {
return false
}
}
return true
}