服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
74 lines
2.0 KiB
Go
74 lines
2.0 KiB
Go
package dnfbridge
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import (
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"context"
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"strconv"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfequip "longheng.io/server/internal/modules/dnf/equip"
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)
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func (s *Service) sendSelectCharacterState(session *gameSession, body []byte) error {
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if len(body) < 11 {
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s.logPacketEvent("game-select-character-body-short",
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"conn_id", session.connID,
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"body_len", len(body))
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return nil
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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charID, _, _, hasCharacter, slot := s.resolveSelectedCharacter(ctx, session, body)
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s.bindGameSessionCharacter(session, charID)
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if hasCharacter {
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s.persistCurrentSelectorAdventureInfoSlot(ctx, session, slot)
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}
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s.cleanupExpiredNameTagOnSelect(ctx, session, charID)
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s.logGameEvent(session, "game-select-character-state-selected", "slot", slot, "char_id", charID)
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// NoPack.exe 0x2FBC9B0 type=3 S2C reads u32,u8,u8,u32,u8.
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return s.sendGame(
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session,
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byte(dnfenum.GameCmdCommand),
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uint16(dnfenum.GameTypeSelectCharacter),
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append([]byte(nil), body[:11]...),
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)
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}
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func (s *Service) cleanupExpiredNameTagOnSelect(
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ctx context.Context,
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session *gameSession,
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characterID uint16,
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) {
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if characterID == 0 {
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return
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}
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repositories, ok := s.repositoryGroup()
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if !ok {
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return
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}
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owner, err := dnfequip.NewOwner(repositories)
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if err != nil {
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s.logGameEvent(session, "game-name-tag-card-expired-cleanup-failed",
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"char_id", characterID,
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"error", err)
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return
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}
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result, err := owner.CleanupExpiredNameTag(ctx, dnfequip.CleanupExpiredNameTagCommand{
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AccountID: s.accountIDForSession(session),
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CharacterID: strconv.FormatUint(uint64(characterID), 10),
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SlotIndex: currentNameTagEquipmentSlot,
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})
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if err != nil {
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s.logGameEvent(session, "game-name-tag-card-expired-cleanup-failed",
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"char_id", characterID,
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"error", err)
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return
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}
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if result.Changed {
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s.logGameEvent(session, "game-name-tag-card-expired-cleaned",
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"char_id", characterID,
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"item_id", result.ItemID,
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"expired_at", result.ExpiredAt,
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"equipment_removed", result.EquipmentRemoved)
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}
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}
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