Files
90CNServer/server/internal/services/dnfbridge/gameplay_module_achievement.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

129 lines
3.8 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
dnfachievement "longheng.io/server/internal/modules/dnf/achievement"
"longheng.io/server/internal/modules/dnf/dnfenum"
)
func achievementGameplayModule() gameplayModuleDefinition {
opcode := uint16(dnfenum.CmdPacketAchievementTrigger)
handler := func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentAchievementTrigger(session, request.Body)
}
return gameplayModuleDefinition{
Name: "achievement",
LegacyHandlers: map[uint16]gameplayHandler{opcode: handler},
UpperHandlers: map[uint16]gameplayHandler{
opcode: defaultClassGameplayHandler(
"game-achievement-trigger-blocked",
"current_exe_achievement_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentAchievementTrigger(session, body)
},
),
},
}
}
// handleCurrentAchievementTrigger owns only the current EXE request/response
// bytes and response ordering. Progress, completion, title placement, and the
// inventory commit belong to the achievement domain owner.
func (s *Service) handleCurrentAchievementTrigger(session *gameSession, body []byte) error {
if session == nil || session.selectedCharacterID == 0 {
return nil
}
if len(body) < 10 {
s.logGameEvent(session, "game-achievement-trigger-blocked",
"body_len", len(body),
"reason", "body_too_short")
return nil
}
questID := int32(binary.LittleEndian.Uint32(body[0:4]))
delta1 := binary.LittleEndian.Uint16(body[4:6])
delta2 := binary.LittleEndian.Uint16(body[6:8])
delta3 := binary.LittleEndian.Uint16(body[8:10])
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
repos, ok := s.repositoryGroup()
if !ok {
return nil
}
owner, err := dnfachievement.NewOwner(repos, currentAchievementRewardResolver{service: s})
if err != nil {
return nil
}
result, err := owner.Trigger(ctx, dnfachievement.Command{
SelectedCharacterID: session.selectedCharacterID,
QuestID: questID,
Delta1: delta1,
Delta2: delta2,
Delta3: delta3,
})
if err != nil {
s.logGameEvent(session, "game-achievement-trigger-save-failed",
"char_id", session.selectedCharacterID,
"reason", err)
return nil
}
s.logGameEvent(session, "game-achievement-trigger",
"char_id", result.CharacterID,
"quest_id", result.QuestID,
"remain1", result.Remain1,
"remain2", result.Remain2,
"remain3", result.Remain3,
"completed", result.Completed)
var w packetWriter
w.writeInt32(int(result.QuestID))
w.writeUint16(result.Remain1)
w.writeUint16(result.Remain2)
w.writeUint16(result.Remain3)
if err := s.sendGameUpperSuccess(session, currentAchievementTriggerMsgID, w.bytes()); err != nil {
return err
}
if !result.Completed {
return nil
}
if result.TitleGranted {
s.logGameEvent(session, "game-achievement-title-granted",
"char_id", result.CharacterID,
"quest_id", result.QuestID,
"title_item_id", result.TitleItemID,
"category", result.TitleCategory,
"slot", result.TitleSlot)
if err := s.sendCurrentTitleBookList(
session,
ctx,
repos,
result.CharacterID,
result.TitleCategory,
); err != nil {
return err
}
}
// Current EXE op417 marks the achievement complete itself when all three
// returned remaining counters are zero. Do not send historical op360 here:
// this client registers that opcode for a different feature.
return nil
}
type currentAchievementRewardResolver struct {
service *Service
}
func (r currentAchievementRewardResolver) ResolveAchievementDefinition(
ctx context.Context,
questID int32,
) (dnfachievement.Definition, error) {
if r.service == nil {
return dnfachievement.Definition{}, dnfachievement.ErrDefinitionNotFound
}
return r.service.resolveAchievementDefinition(ctx, questID)
}