服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
154 lines
5.3 KiB
Go
154 lines
5.3 KiB
Go
package dnfbridge
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import (
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"context"
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"errors"
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"fmt"
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"math"
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"strconv"
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"time"
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dnfjoust "longheng.io/server/internal/modules/dnf/joust"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func (service *Service) settleCurrentJoustForSession(
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ctx context.Context,
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session *gameSession,
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now time.Time,
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) (dnfjoust.SettlementResult, error) {
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if service == nil || session == nil || session.selectedCharacterID == 0 {
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return dnfjoust.SettlementResult{}, nil
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}
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results, err := service.settleCurrentJoustAccount(ctx, service.accountIDForSession(session), now)
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for _, result := range results {
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if result.CharacterID == strconv.FormatUint(uint64(session.selectedCharacterID), 10) {
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return result, err
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}
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}
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return dnfjoust.SettlementResult{}, err
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}
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func (service *Service) settleCurrentJoustAccount(
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ctx context.Context,
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accountID string,
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now time.Time,
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) ([]dnfjoust.SettlementResult, error) {
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if service == nil {
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return nil, dnfjoust.ErrOwnerUnavailable
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}
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repositories, ok := service.repositoryGroup()
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if !ok || repositories.Character == nil {
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return nil, dnfjoust.ErrOwnerUnavailable
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}
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characters, err := repositories.Character.ListByAccount(ctx, accountID, 32)
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if err != nil {
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return nil, err
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}
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timeline := dnfjoust.TimelineAt(now)
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pendingByRound := make(map[uint16][]dnfrepo.CharacterRecord)
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for _, character := range characters {
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round, _, _, valid := currentJoustBettingLedgerForCharacter(character)
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if !valid || character.Stats[dnfjoust.PendingStat] == 0 || !currentJoustRoundIsComplete(round, timeline) {
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continue
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}
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pendingByRound[round] = append(pendingByRound[round], character)
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}
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if len(pendingByRound) == 0 {
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return nil, nil
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}
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catalog, err := service.currentJoustCatalog(ctx)
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if err != nil {
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return nil, err
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}
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itemCatalog, err := service.currentPVFItemCatalog()
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if err != nil {
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return nil, err
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}
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owner, err := dnfjoust.NewOwner(repositories)
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if err != nil {
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return nil, err
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}
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results := make([]dnfjoust.SettlementResult, 0, len(characters))
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var settleErr error
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for round, pending := range pendingByRound {
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opening, openingErr := service.currentJoustOpeningForRound(ctx, catalog, accountID, round)
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if openingErr != nil {
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settleErr = errors.Join(settleErr, openingErr)
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continue
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}
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tournament, tournamentErr := catalog.TournamentFor(round)
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if tournamentErr != nil {
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settleErr = errors.Join(settleErr, tournamentErr)
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continue
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}
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multiplier, found := currentJoustWinnerMultiplier(opening, tournament.Champion())
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if !found {
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settleErr = errors.Join(settleErr, fmt.Errorf("joust round=%d winner=%d multiplier missing", round, tournament.Champion()))
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continue
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}
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if historyErr := service.persistCurrentJoustHistoryRecord(ctx, accountID, currentJoustHistoryRecord{
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Round: round, Winner: tournament.Champion(), Multiplier: multiplier,
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}, now); historyErr != nil {
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settleErr = errors.Join(settleErr, historyErr)
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continue
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}
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for _, character := range pending {
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characterID, parseErr := strconv.ParseUint(character.CharacterID, 10, 16)
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if parseErr != nil || characterID == 0 {
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settleErr = errors.Join(settleErr, fmt.Errorf("joust character id=%q", character.CharacterID))
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continue
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}
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result, ownerErr := owner.Settle(ctx, dnfjoust.SettlementCommand{
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AccountID: accountID,
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SelectedCharacterID: uint16(characterID),
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Round: round,
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Winner: tournament.Champion(),
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Multiplier: multiplier,
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SettledAt: now,
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DeliverReward: func(mailbox dnfrepo.MailboxRepository, itemID int64, count uint32) (string, error) {
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if itemID <= 0 || itemID > math.MaxUint32 || count == 0 {
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return "", fmt.Errorf("%w: settlement material item=%d", dnfjoust.ErrRewardPlacement, itemID)
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}
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definition, resolveErr := itemCatalog.ResolveItem(uint32(itemID))
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if resolveErr != nil || definition.Kind != dungeonDropItemStackable {
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return "", fmt.Errorf("%w: settlement material item=%d", dnfjoust.ErrRewardPlacement, itemID)
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}
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// The mailbox attachment is an item instance, not merely an item
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// ID. Preserve the live PVF deadline here so the current client
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// never treats a zero instance timestamp as the retired 2017
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// joust-event expiration when the reward is opened or claimed.
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return dnfrepo.AppendSystemMail(ctx, mailbox, dnfrepo.SystemMailDelivery{
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RecipientCharacterID: character.CharacterID,
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Title: "骑士马战大竞猜奖励",
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Body: "竞猜获胜,押注材料已按最终倍率返还。",
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Source: currentJoustSettlementMailSource,
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Attachments: []dnfrepo.MailAttachment{{
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ItemID: itemID,
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Count: int64(count),
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ExpireAt: definition.ExpirationDate,
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}},
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CreatedAt: now,
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})
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},
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})
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if ownerErr != nil {
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settleErr = errors.Join(settleErr, fmt.Errorf("settle character=%s round=%d: %w", character.CharacterID, round, ownerErr))
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continue
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}
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if result.Settled {
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results = append(results, result)
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}
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}
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}
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return results, settleErr
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}
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func currentJoustRoundIsComplete(round uint16, timeline dnfjoust.Timeline) bool {
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if round == timeline.Round {
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return timeline.Phase == dnfjoust.PhaseSettled
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}
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distance := uint16(timeline.Round - round)
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return distance > 0 && distance < 1<<15
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}
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