服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
41 lines
1.2 KiB
Go
41 lines
1.2 KiB
Go
package dnfbridge
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import (
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dnfprofession "longheng.io/server/internal/modules/dnf/profession"
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dnfskill "longheng.io/server/internal/modules/dnf/skill"
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)
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// protectedProfessionSkillLevels is the single source of truth for skill
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// levels that a reset must never remove. The profession profile resolves the
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// character's base-job, class-change, first-awakening and second-awakening
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// grants cumulatively; the catalog then adds only PVF-proven system grants.
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//
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// Returning false for an empty positive baseline is intentional. A skill
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// reset must fail closed instead of replacing a character's tree with an
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// incomplete or empty ruleset when profession data is unavailable.
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func protectedProfessionSkillLevels(
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profiles *dnfprofession.Profiles,
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catalog *dnfskill.Table,
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job byte,
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growType byte,
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characterLevel int,
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) (map[uint16]int, bool) {
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grants, ok := profiles.FreeGrantsAtLevel(catalog, job, growType, characterLevel)
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if !ok {
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return nil, false
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}
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levels := make(map[uint16]int, len(grants))
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for _, grant := range grants {
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if grant.SkillID == 0 || grant.Level <= 0 {
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continue
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}
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if grant.Level > levels[grant.SkillID] {
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levels[grant.SkillID] = grant.Level
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}
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}
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if len(levels) == 0 {
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return nil, false
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}
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return levels, true
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}
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