Files
90CNServer/server/internal/services/dnfbridge/robot_provision.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

143 lines
5.8 KiB
Go

package dnfbridge
import (
"context"
"fmt"
"strconv"
"strings"
"time"
"golang.org/x/text/encoding/simplifiedchinese"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// GMRobotCharacterProvisionRequest creates one real, repository-backed DNF
// character for the in-process robot manager. It deliberately enters through
// the same PVF initialization and aggregate transaction as native op4
// character creation; the robot manager never writes legacy SQL tables.
type GMRobotCharacterProvisionRequest struct {
AccountID string `json:"account_id"`
Name string `json:"name"`
Job int `json:"job"`
GrowType int `json:"grow_type"`
Level int `json:"level"`
Village int `json:"village"`
Area int `json:"area"`
X int `json:"x"`
Y int `json:"y"`
}
type GMRobotCharacterProvisionResult struct {
CharacterID uint16 `json:"character_id"`
AccountID string `json:"account_id"`
Name string `json:"name"`
Slot int `json:"slot"`
Job int `json:"job"`
GrowType int `json:"grow_type"`
Level int `json:"level"`
}
func (s *Service) GMProvisionRobotCharacter(ctx context.Context, request GMRobotCharacterProvisionRequest) (GMRobotCharacterProvisionResult, error) {
if s == nil {
return GMRobotCharacterProvisionResult{}, ErrGMRepositoryUnavailable
}
request.AccountID = strings.TrimSpace(request.AccountID)
request.Name = strings.TrimSpace(request.Name)
if request.AccountID == "" || len(request.AccountID) > 96 || strings.IndexByte(request.AccountID, 0) >= 0 ||
request.Job < 0 || request.Job > 15 || request.GrowType < 0 || request.GrowType > 0xff ||
request.Level < 1 || request.Level > currentAdventureCharacterLevelCap ||
request.Village < 0 || request.Village > 0xff || request.Area < 0 || request.Area > 0xff ||
request.X < 0 || request.X > 0xffff || request.Y < 0 || request.Y > 0xffff {
return GMRobotCharacterProvisionResult{}, ErrGMRequestInvalid
}
encodedName, err := simplifiedchinese.GB18030.NewEncoder().Bytes([]byte(request.Name))
if err != nil {
return GMRobotCharacterProvisionResult{}, fmt.Errorf("%w: encode character name: %v", ErrGMRequestInvalid, err)
}
name, err := decodeValidatedCharacterName(encodedName)
if err != nil || name != request.Name {
return GMRobotCharacterProvisionResult{}, fmt.Errorf("%w: character name: %v", ErrGMRequestInvalid, err)
}
if ctx == nil {
ctx = context.Background()
}
ctx, cancel := context.WithTimeout(ctx, createWriteTimeout)
defer cancel()
s.characterCreateMu.Lock()
defer s.characterCreateMu.Unlock()
repositories, available := s.repositoryGroup()
if !available || repositories.Character == nil || repositories.CharacterCreate == nil {
return GMRobotCharacterProvisionResult{}, ErrGMRepositoryUnavailable
}
existing, slotLimit, err := s.listCharactersWithLimit(ctx, repositories, request.AccountID)
if err != nil {
return GMRobotCharacterProvisionResult{}, err
}
if len(existing) >= slotLimit {
return GMRobotCharacterProvisionResult{}, fmt.Errorf("%w: account character slots are full", ErrGMRequestInvalid)
}
duplicated, err := s.characterNameExists(ctx, repositories, existing, name)
if err != nil {
return GMRobotCharacterProvisionResult{}, err
}
if duplicated {
return GMRobotCharacterProvisionResult{}, fmt.Errorf("%w: character name already exists", ErrGMRequestInvalid)
}
characterID, err := s.nextCharacterID(ctx, repositories, existing)
if err != nil {
return GMRobotCharacterProvisionResult{}, err
}
if characterID <= 0 || characterID > upperMaxCharacter {
return GMRobotCharacterProvisionResult{}, fmt.Errorf("%w: character id %d exceeds current protocol", ErrGMRequestInvalid, characterID)
}
experience, err := s.currentPVFLevelEntryExperience(ctx, request.Level)
if err != nil {
return GMRobotCharacterProvisionResult{}, fmt.Errorf("resolve level %d experience: %w", request.Level, err)
}
stats := defaultCreatedCharacterStatsFromRequest(createCharacterRequest{})
stats["grow_type"] = int64(request.GrowType)
stats["exp"] = int64(experience)
// Autonomous town actors must not enter the native first-character
// tutorial. They have no dungeon-driving state machine, and their requested
// town coordinates are already validated above.
stats[currentDungeonTutorialCompletedKey] = currentDungeonTutorialCompleteFlag
stats["tutorial_reward_progress_38"] = 1
// Automatic fleet composition advances this durable marker only after the
// authoritative main-story closure commits in the same settlement. Keeping
// it at zero here makes a freshly provisioned level-cap robot enter that
// migration exactly once; unknown ad-hoc Stats are not durable in MySQL.
stats[dnfrepo.CharacterStoryDigestLastLevelStatKey] = 0
stats[dnfrepo.CharacterStoryDigestMigrationVersionStatKey] = 0
stats["ex_equip_slot_stat"] = gmAllEquipSlotsMask
if request.Village != 0 {
stats["town_id"] = int64(request.Village)
}
stats["area_id"] = int64(request.Area)
stats["pos_x"] = int64(request.X)
stats["pos_y"] = int64(request.Y)
now := time.Now().UTC()
slot := nextCharacterSlot(existing, slotLimit)
if slot < 0 {
return GMRobotCharacterProvisionResult{}, fmt.Errorf("%w: account character slots are full", ErrGMRequestInvalid)
}
record := dnfrepo.CharacterRecord{
CharacterID: strconv.Itoa(characterID),
AccountID: request.AccountID,
Slot: slot,
Name: name,
Job: strconv.Itoa(request.Job),
Level: request.Level,
Stats: stats,
CreatedAt: now,
UpdatedAt: now,
}
if err := s.saveNewCharacter(ctx, repositories, record); err != nil {
return GMRobotCharacterProvisionResult{}, err
}
return GMRobotCharacterProvisionResult{
CharacterID: uint16(characterID), AccountID: request.AccountID, Name: name,
Slot: slot, Job: request.Job, GrowType: request.GrowType, Level: request.Level,
}, nil
}