Files
90CNServer/pvf/services/ani_character_preview_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

163 lines
8.0 KiB
Go

package services
import (
"strings"
"testing"
"pvfine/internal/pvf"
)
func TestANICharacterDirectoryPlaceholder(t *testing.T) {
for _, test := range []struct {
name, aniPath, list, draft, want, issue string
}{
{"relative", "character/archer/animation/a.ani", "16 `archer/archer.chr`", "", "0016", ""},
{"root relative", "character/archer/animation/a.ani", "16 `character/archer/archer.chr`", "", "0016", ""},
{"ai shared paths", "aicharacter/archer/animation/a.ani", "16 `archer/archer.chr`", "", "0016", ""},
{"ai list draft", "aicharacter/archer/animation/a.ani", "16 `archer/archer.chr`", "22 `archer/archer.chr`", "0022", ""},
{"ai directory boundary", "aicharacter/archerextra/animation/a.ani", "16 `archer/archer.chr`", "", "", "没有匹配"},
{"ai root boundary", "aicharacterextra/archer/animation/a.ani", "16 `archer/archer.chr`", "", "%04d", ""},
{"case and slashes", "Character/Archer/Animation/a.ani", "16 `Character\\Archer\\Archer.chr`", "", "0016", ""},
{"longest prefix", "character/archer/special/a.ani", "16 `archer/archer.chr` 23 `archer/special/other.chr`", "", "0023", ""},
{"longest first", "character/archer/special/a.ani", "23 `archer/special/other.chr` 16 `archer/archer.chr`", "", "0023", ""},
{"zero id", "character/archer/a.ani", "0 `archer/archer.chr`", "", "0000", ""},
{"wide id", "character/archer/a.ani", "6200000 `archer/archer.chr`", "", "6200000", ""},
{"list draft", "character/archer/a.ani", "16 `archer/archer.chr`", "22 `archer/archer.chr`", "0022", ""},
{"boundary", "character/archerextra/a.ani", "16 `archer/archer.chr`", "", "", "没有匹配"},
{"outside character", "monster/archer/a.ani", "16 `archer/archer.chr`", "", "%04d", ""},
{"unresolved duplicates", "character/archer/a.ani", "16 `archer/one.chr` 17 `archer/two.chr`", "", "", "无法按 animation"},
{"missing list", "character/archer/a.ani", "", "", "", "找不到"},
} {
t.Run(test.name, func(t *testing.T) {
a := pvf.New()
c := NewCore()
c.archive = a
if test.list != "" {
i := mustAddText(t, a, "character/character.lst", test.list, pvf.TypeScript)
if test.draft != "" {
c.editorText = map[int32]string{i: test.draft}
}
}
text := "[FRAME MAX]\n1\n[IMAGE PATH]\n`Character/Archer/skin/AC_body%04d.img`\n[/IMAGE PATH]\n" +
"[FRAME000]\n[IMAGE EX]\n0 3\n[IMAGE POS]\n12 -4\n" +
"[IMAGE]\n`Character/Archer/skin/AC_body%04d.img` 7\n[IMAGE POS]\n0 0\n[DELAY]\n80"
index := mustAddText(t, a, test.aniPath, "[FRAME MAX]\n0", pvf.TypeScript)
before := a.ModifiedCount()
document, err := NewPreviewService(c).ParseANIForFile(index, text)
if err != nil {
t.Fatal(err)
}
if test.issue != "" {
if document.Valid || len(document.Issues) != 1 || !strings.Contains(document.Issues[0].Message, test.issue) {
t.Fatalf("document = %#v", document)
}
return
}
if !document.Valid || len(document.Issues) != 0 || len(document.Frames) != 1 || len(document.Frames[0].Layers) != 2 {
t.Fatalf("document = %#v", document)
}
for _, layer := range document.Frames[0].Layers {
if want := "Character/Archer/skin/AC_body" + test.want + ".img"; layer.Image.Path != want {
t.Fatalf("image = %q, want %q", layer.Image.Path, want)
}
}
if a.ModifiedCount() != before {
t.Fatal("preview changed archive")
}
stored, _ := a.Text(index)
if strings.Contains(stored, "AC_body") {
t.Fatal("preview wrote caller text to archive")
}
})
}
}
func TestANICharacterAnimationPrefix(t *testing.T) {
c := NewCore()
a := pvf.New()
c.archive = a
// Deliberately put variants before the base chr to avoid list-order matching.
mustAddText(t, a, "character/character.lst", "2 `swordman/atswordman.chr` 5 `swordman/dsswordman.chr` 9 `swordman/swordman.chr` 11 `fighter/fighter.chr` 12 `fighter/atfighter.chr` 16 `archer/archer.chr`", pvf.TypeScript)
text := "[FRAME MAX]\n1\n[FRAME000]\n[IMAGE]\n`body%04d.img` 3\n[IMAGE POS]\n0 0\n[DELAY]\n80"
service := NewPreviewService(c)
for _, test := range []struct{ aniPath, wantPath string }{
{"character/swordman/animation/a.ani", "body0009.img"},
{"character/swordman/atanimation/a.ani", "body0002.img"},
{"character/swordman/dsanimation/effect/nested/a.ani", "body0005.img"},
{"Character/Swordman/AtAnimation/a.ani", "body0002.img"},
{"character/fighter/animation/a.ani", "body0011.img"},
{"character/fighter/atanimation/a.ani", "body0012.img"},
{"character/archer/animation/a.ani", "body0016.img"},
{"aicharacter/swordman/animation/a.ani", "body0009.img"},
{"aicharacter/swordman/atanimation/a.ani", "body0002.img"},
{"aicharacter/swordman/dsanimation/effect/nested/a.ani", "body0005.img"},
{"AICharacter/Fighter/AtAnimation/a.ani", "body0012.img"},
} {
index := mustAddText(t, a, test.aniPath, "", pvf.TypeScript)
document, err := service.ParseANIForFile(index, text)
if err != nil {
t.Fatal(err)
}
if !document.Valid || document.Frames[0].Layers[0].Image.Path != test.wantPath {
t.Fatalf("animation %q: %#v", test.aniPath, document)
}
}
for _, aniPath := range []string{"character/swordman/unknownanimation/a.ani", "character/swordman/atanimationextra/a.ani", "character/archer/atanimation/a.ani", "aicharacter/swordman/unknownanimation/a.ani", "aicharacter/archer/atanimation/a.ani"} {
index := mustAddText(t, a, aniPath, "", pvf.TypeScript)
document, err := service.ParseANIForFile(index, text)
if err != nil || document.Valid {
t.Fatalf("unmatched animation %q: document=%#v, err=%v", aniPath, document, err)
}
}
}
func TestANICharacterPreviewWithoutPlaceholder(t *testing.T) {
c := NewCore()
c.archive = pvf.New()
document, err := NewPreviewService(c).ParseANIForFile(-1, "[FRAME MAX]\n1\n[FRAME000]\n[IMAGE]\n`fixed.img` 0\n[IMAGE POS]\n0 0\n[DELAY]\n80")
if err != nil || !document.Valid || document.Frames[0].Layers[0].Image.Path != "fixed.img" {
t.Fatalf("document = %#v, err = %v", document, err)
}
}
func TestAIANICharacterJobAtAnyDepth(t *testing.T) {
c := NewCore()
a := pvf.New()
c.archive = a
mustAddText(t, a, "character/character.lst", "0 `gunner/gunner.chr` 4 `gunner/atgunner.chr` 1 `swordman/swordman.chr` 8 `swordman/dsswordman.chr`", pvf.TypeScript)
text := "[FRAME MAX]\n1\n[IMAGE PATH]\n`body%04d.img`\n[/IMAGE PATH]\n[FRAME000]\n[IMAGE EX]\n0 3\n[IMAGE POS]\n0 0\n[DELAY]\n80"
for _, test := range []struct{ aniPath, wantPath string }{
{"aicharacter/_jojochan/atgunner/reina/animation/attack2.ani", "body0004.img"},
{"aicharacter/atgunner/reina/animation/attack2.ani", "body0004.img"},
{"aicharacter/a/b/c/atgunner/attack2.ani", "body0004.img"},
{"AICharacter/Custom/AtGunner/Reina/Animation/attack2.ani", "body0004.img"},
{"aicharacter/custom/gunner/reina/animation/a.ani", "body0000.img"},
{"aicharacter/custom/gunner/reina/atanimation/a.ani", "body0004.img"},
{"aicharacter/custom/dsswordman/name/animation/a.ani", "body0008.img"},
{"aicharacter/custom/swordman/name/dsanimation/a.ani", "body0008.img"},
} {
index := mustAddText(t, a, test.aniPath, "", pvf.TypeScript)
document, err := NewPreviewService(c).ParseANIForFile(index, text)
if err != nil || !document.Valid || document.Frames[0].Layers[0].Image.Path != test.wantPath {
t.Fatalf("path %q: document=%#v, err=%v", test.aniPath, document, err)
}
}
for _, aniPath := range []string{
"aicharacter/custom/notatgunner/reina/animation/a.ani",
"aicharacter/custom/atgunnerextra/reina/animation/a.ani",
"aicharacter/custom/gunner/animation/atgunner.ani",
"aicharacter/custom/atgunner/swordman/animation/a.ani",
} {
index := mustAddText(t, a, aniPath, "", pvf.TypeScript)
document, err := NewPreviewService(c).ParseANIForFile(index, text)
// A job name in the filename is ignored; gunner/animation still wins.
if strings.HasSuffix(aniPath, "/atgunner.ani") {
if err != nil || !document.Valid || document.Frames[0].Layers[0].Image.Path != "body0000.img" {
t.Fatalf("filename affected job: %#v, %v", document, err)
}
} else if err != nil || document.Valid {
t.Fatalf("unmatched/ambiguous path %q: document=%#v, err=%v", aniPath, document, err)
}
}
}