服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
419 lines
12 KiB
Go
419 lines
12 KiB
Go
package services
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import (
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"fmt"
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"path"
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"sort"
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"strconv"
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"strings"
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"pvfine/internal/pvf"
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)
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// SkillTreeRegistration retains the job token: skill IDs are local to this job.
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type SkillTreeRegistration struct {
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Job string `json:"job"`
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Kind string `json:"kind"`
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Path string `json:"path"`
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}
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type SkillTreeNode struct {
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SourceStart int `json:"sourceStart"`
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SourceClose int `json:"sourceClose"`
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PositionTokens []SkillNumber `json:"positionTokens"`
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NextTokens []SkillNumber `json:"nextTokens"`
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ID int `json:"id"`
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X int `json:"x"`
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Y int `json:"y"`
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PositionKind string `json:"positionKind"`
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Position []int `json:"position"`
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Next []int `json:"next"`
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Name string `json:"name"`
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Explain string `json:"explain"`
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Path string `json:"path"`
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FileIndex int32 `json:"fileIndex"`
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Icon *ImageReference `json:"icon"`
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RequiredLevel *int `json:"requiredLevel"`
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}
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type SkillTreeBranch struct {
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InsertOffset int `json:"insertOffset"`
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Job string `json:"job"`
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Name string `json:"name"`
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Nodes []SkillTreeNode `json:"nodes"`
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}
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type SkillTreeDocument struct {
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Text string `json:"text"`
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FileIndex int32 `json:"fileIndex"`
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Path string `json:"path"`
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Common []SkillTreeNode `json:"common"`
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Branches []SkillTreeBranch `json:"branches"`
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Issues []string `json:"issues"`
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}
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func skillTreeText(a *pvf.Archive, p string) (string, error) {
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i, ok := a.Find(p)
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if !ok {
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return "", fmt.Errorf("找不到文件:%s", p)
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}
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return a.Text(i)
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}
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func skillTreeRegistrations(a *pvf.Archive) ([]SkillTreeRegistration, error) {
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result := []SkillTreeRegistration{}
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var failures []string
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for _, kind := range []string{"sp", "tp"} {
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p := "clientonly/skillshoptree" + kind + "index.co"
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text, err := skillTreeText(a, p)
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if err != nil {
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failures = append(failures, err.Error())
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continue
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}
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values := []string{}
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for _, e := range pvf.ParseScriptView(text).Elements {
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if e.Kind == pvf.ScriptElementToken && e.Section == "skill tree" {
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values = append(values, e.Value)
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}
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}
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if len(values)%2 != 0 {
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return nil, fmt.Errorf("%s 的注册记录不完整", p)
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}
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for i := 0; i+1 < len(values); i += 2 {
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result = append(result, SkillTreeRegistration{Job: values[i], Kind: kind, Path: path.Join("clientonly", strings.ReplaceAll(values[i+1], "\\", "/"))})
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}
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}
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if len(result) == 0 && len(failures) > 0 {
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return nil, fmt.Errorf("%s", strings.Join(failures, ";"))
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}
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return result, nil
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}
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func (s *FileGUIService) ListSkillTrees() ([]SkillTreeRegistration, error) {
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s.c.mu.Lock()
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defer s.c.mu.Unlock()
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if s.c.archive == nil {
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return nil, ErrNoArchive
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}
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return skillTreeRegistrations(s.c.archive)
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}
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// ReadSkillTree resolves only registered trees, using the current archive overlay.
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func (s *FileGUIService) ReadSkillTree(job, kind string) (*SkillTreeDocument, error) {
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s.c.mu.Lock()
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defer s.c.mu.Unlock()
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return s.readSkillTreeLocked(job, kind, nil)
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}
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// ReadSkillTreeDraft projects the editor draft without changing the archive.
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func (s *FileGUIService) ReadSkillTreeDraft(job, kind, text string) (*SkillTreeDocument, error) {
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s.c.mu.Lock()
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defer s.c.mu.Unlock()
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if len(text) > int(s.c.editableByteLimit()) {
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return nil, fmt.Errorf("技能树文本过大")
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}
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return s.readSkillTreeLocked(job, kind, &text)
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}
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func (s *FileGUIService) readSkillTreeLocked(job, kind string, draft *string) (*SkillTreeDocument, error) {
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a := s.c.archive
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if a == nil {
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return nil, ErrNoArchive
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}
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registrations, err := skillTreeRegistrations(a)
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if err != nil {
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return nil, err
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}
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var p string
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for _, r := range registrations {
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if r.Job == job && r.Kind == kind {
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p = r.Path
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break
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}
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}
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if p == "" {
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return nil, fmt.Errorf("该职业未注册 %s 技能树", kind)
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}
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text, err := skillTreeText(a, p)
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if err != nil {
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return nil, err
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}
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if draft != nil {
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text = *draft
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}
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doc := parseSkillTree(text)
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// Use the archive identity, not the registration spelling (often mixed case).
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treeIndex, _ := a.Find(p) // skillTreeText above already validated this lookup.
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doc.FileIndex = treeIndex
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doc.Path = a.Path(treeIndex)
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paths, err := skillTreeSkillPaths(a, job)
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if err != nil {
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return nil, err
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}
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cache := map[int]SkillTreeNode{}
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resolve := func(n *SkillTreeNode) {
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meta, exists := cache[n.ID]
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if !exists {
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meta = SkillTreeNode{ID: n.ID, Name: fmt.Sprintf("技能 #%d", n.ID), FileIndex: -1}
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meta.Path = paths[n.ID]
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if idx, found := a.Find(meta.Path); found && meta.Path != "" {
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meta.FileIndex = idx
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if body, err := a.Text(idx); err == nil {
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meta.Explain = normalizeExplain(resolvePreviewDescription(a, firstSectionValue(body, "explain")))
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if level, err := strconv.Atoi(firstSectionValue(body, "required level")); err == nil {
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meta.RequiredLevel = &level
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}
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} else {
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doc.Issues = append(doc.Issues, fmt.Sprintf("技能 #%d 描述和学习等级读取失败:%s", n.ID, err))
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}
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if m, e := a.ScriptMetadata(idx); e == nil {
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if m.HasName {
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meta.Name = resolvePreviewText(a, m.Name)
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}
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meta.Icon = imageReferenceFromPVF(m.Icon)
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} else {
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doc.Issues = append(doc.Issues, fmt.Sprintf("技能 #%d 信息读取失败:%s", n.ID, e))
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}
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} else {
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doc.Issues = append(doc.Issues, fmt.Sprintf("职业 %s 的技能 #%d 未找到定义", job, n.ID))
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}
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cache[n.ID] = meta
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}
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n.Name, n.Path, n.FileIndex, n.Icon, n.RequiredLevel, n.Explain = meta.Name, meta.Path, meta.FileIndex, meta.Icon, meta.RequiredLevel, meta.Explain
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}
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commonText, e := skillTreeText(a, "clientonly/commonskilllist.co")
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if e != nil {
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doc.Issues = append(doc.Issues, e.Error())
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} else {
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for _, id := range parseCommonSkillIDs(commonText, job) {
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n := SkillTreeNode{ID: id, SourceStart: -1, Next: []int{}, Position: []int{}, PositionTokens: []SkillNumber{}}
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resolve(&n)
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doc.Common = append(doc.Common, n)
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}
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}
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for bi := range doc.Branches {
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b := &doc.Branches[bi]
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if b.Job != job {
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continue
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}
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ids := map[int]bool{}
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for ni := range b.Nodes {
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n := &b.Nodes[ni]
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resolve(n)
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ids[n.ID] = true
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}
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for _, n := range b.Nodes {
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for _, id := range n.Next {
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if !ids[id] {
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doc.Issues = append(doc.Issues, fmt.Sprintf("%s:技能 #%d 的后继 #%d 不在当前分支", b.Name, n.ID, id))
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}
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}
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}
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}
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filtered := []SkillTreeBranch{}
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for _, b := range doc.Branches {
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if b.Job == job {
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filtered = append(filtered, b)
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}
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}
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doc.Branches = filtered
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return doc, nil
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}
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func parseCommonSkillIDs(text, job string) []int {
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ids := []int{}
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excluded := map[int]bool{}
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matching := false
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for _, e := range pvf.ParseScriptView(text).Elements {
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if e.Kind != pvf.ScriptElementToken {
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continue
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}
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if e.Section == "common skill" {
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if id, err := strconv.Atoi(e.Value); err == nil {
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ids = append(ids, id)
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}
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}
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if e.Section == "info" {
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if e.Index == 0 {
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matching = e.Value == job
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} else if matching {
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if id, err := strconv.Atoi(e.Value); err == nil {
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excluded[id] = true
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}
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}
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}
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}
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result := []int{}
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for _, id := range ids {
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if !excluded[id] {
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result = append(result, id)
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}
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}
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return result
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}
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func parseSkillTree(text string) *SkillTreeDocument {
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doc := &SkillTreeDocument{Text: text, Common: []SkillTreeNode{}, Branches: []SkillTreeBranch{}, Issues: []string{}}
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closingOffsets := pvf.ScriptSectionClosingOffsets(text, "character job")
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skillClosingOffsets := pvf.ScriptSectionClosingOffsets(text, "skill info")
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var branch *SkillTreeBranch
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var node *SkillTreeNode
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for _, e := range pvf.ParseScriptView(text).Elements {
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if e.Kind == pvf.ScriptElementSection {
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if e.Section == "character job" {
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offset, closed := closingOffsets[e.Start]
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if !closed {
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offset = -1
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}
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doc.Branches = append(doc.Branches, SkillTreeBranch{InsertOffset: offset, Nodes: []SkillTreeNode{}})
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branch = &doc.Branches[len(doc.Branches)-1]
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node = nil
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}
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if e.Section == "skill info" && branch != nil {
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closeOffset, closed := skillClosingOffsets[e.Start]
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if !closed {
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closeOffset = -1
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}
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branch.Nodes = append(branch.Nodes, SkillTreeNode{SourceStart: e.Start, SourceClose: closeOffset, ID: -1, FileIndex: -1, Position: []int{}, PositionTokens: []SkillNumber{}, NextTokens: []SkillNumber{}, Next: []int{}})
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node = &branch.Nodes[len(branch.Nodes)-1]
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}
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continue
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}
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if branch == nil {
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continue
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}
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if e.Section == "character job" {
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if e.Index == 0 {
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branch.Job = e.Value
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}
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if e.Index == 1 {
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branch.Name = e.Value
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}
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continue
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}
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if node == nil {
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continue
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}
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v, err := strconv.Atoi(e.Value)
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if err != nil {
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continue
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}
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switch e.Section {
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case "index":
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node.ID = v
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case "next skill":
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node.Next = append(node.Next, v)
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node.NextTokens = append(node.NextTokens, SkillNumber{Value: float64(v), Start: e.Start, End: e.End, TokenType: e.TokenType})
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case "cell pos", "icon pos":
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if e.Index == 0 {
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node.PositionKind = e.Section
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node.Position = []int{v}
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node.PositionTokens = []SkillNumber{}
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} else if e.Index == 1 {
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node.Position = append(node.Position, v)
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}
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if e.Index <= 1 {
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node.PositionTokens = append(node.PositionTokens, SkillNumber{Value: float64(v), Start: e.Start, End: e.End, TokenType: e.TokenType})
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}
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}
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}
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for bi := range doc.Branches {
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for ni := range doc.Branches[bi].Nodes {
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n := &doc.Branches[bi].Nodes[ni]
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if n.ID < 0 || len(n.Position) != 2 || n.Position[0] < 0 || n.Position[1] < 0 {
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doc.Issues = append(doc.Issues, fmt.Sprintf("%s:技能 #%d 的编号或坐标无效,未渲染", doc.Branches[bi].Name, n.ID))
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continue
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}
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n.X, n.Y = n.Position[0], n.Position[1]
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// 110US mixes both formats within one branch, with half-cell icon offsets.
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if n.PositionKind == "cell pos" {
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n.X *= 47
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n.Y *= 67
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}
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}
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valid := []SkillTreeNode{}
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for _, n := range doc.Branches[bi].Nodes {
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if n.ID >= 0 && len(n.Position) == 2 && n.X >= 0 && n.Y >= 0 && n.Position[0] >= 0 && n.Position[1] >= 0 {
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valid = append(valid, n)
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}
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}
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doc.Branches[bi].Nodes = valid
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}
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return doc
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}
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func skillTreeSkillPaths(a *pvf.Archive, job string) (map[int]string, error) {
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// Discover the job list through skilllist.lst, including newer jobs.
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listIndex, ok := a.Find("skill/skilllist.lst")
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if !ok {
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return nil, fmt.Errorf("找不到职业技能列表 skill/skilllist.lst")
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}
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lists, err := a.ListPairs(listIndex)
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if err != nil {
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return nil, err
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}
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jobKey := strings.ReplaceAll(strings.Trim(job, "[]"), " ", "")
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if jobKey == "demonicswordman" {
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jobKey = "dsswordman"
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}
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var listPath string
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for _, pair := range lists {
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key := strings.ToLower(strings.TrimSuffix(path.Base(strings.ReplaceAll(pair.Path, "\\", "/")), path.Ext(pair.Path)))
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key = strings.TrimSuffix(key, "skill")
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if key == jobKey {
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listPath = path.Join("skill", strings.ReplaceAll(pair.Path, "\\", "/"))
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break
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}
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}
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if listPath == "" {
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return nil, fmt.Errorf("未找到职业 %s 对应的技能列表", job)
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}
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li, ok := a.Find(listPath)
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if !ok {
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return nil, fmt.Errorf("找不到职业技能列表:%s", listPath)
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}
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pairs, err := a.ListPairs(li)
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if err != nil {
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return nil, err
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}
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paths := map[int]string{}
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for _, pair := range pairs {
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if id, err := strconv.Atoi(pair.ID); err == nil {
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paths[id] = path.Join("skill", strings.ReplaceAll(pair.Path, "\\", "/"))
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}
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}
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return paths, nil
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}
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type SkillTreeSkill struct {
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ID int `json:"id"`
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Name string `json:"name"`
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Path string `json:"path"`
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FileIndex int32 `json:"fileIndex"`
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}
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// ListSkillTreeSkills lists registered IDs in the current job, including common skills.
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func (s *FileGUIService) ListSkillTreeSkills(job string) ([]SkillTreeSkill, error) {
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s.c.mu.Lock()
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defer s.c.mu.Unlock()
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a := s.c.archive
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if a == nil {
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return nil, ErrNoArchive
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}
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paths, err := skillTreeSkillPaths(a, job)
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if err != nil {
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return nil, err
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}
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result := []SkillTreeSkill{}
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for id, p := range paths {
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index, found := a.Find(p)
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if !found {
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continue
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}
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name := path.Base(p)
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if meta, err := a.ScriptMetadata(index); err == nil && meta.HasName {
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name = resolvePreviewText(a, meta.Name)
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}
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result = append(result, SkillTreeSkill{ID: id, Name: name, Path: a.Path(index), FileIndex: index})
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}
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sort.Slice(result, func(i, j int) bool { return result[i].ID < result[j].ID })
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return result, nil
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}
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