服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
47 lines
1.5 KiB
Go
47 lines
1.5 KiB
Go
package characterdata
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import (
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"errors"
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"fmt"
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"unicode"
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"unicode/utf8"
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"golang.org/x/text/encoding/simplifiedchinese"
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)
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const (
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CharacterNameMinBytes = 2
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CharacterNameMaxBytes = 30
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)
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var ErrCharacterNameInvalid = errors.New("character name is invalid")
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// ValidateCharacterName owns the durable-name safety boundary shared by
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// create, duplicate-check, and rename. It keeps the current client's GB18030
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// byte limits while rejecting invisible/control data and punctuation already
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// unsafe in the current NoPack UI/protocol paths.
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func ValidateCharacterName(name string) error {
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if name == "" || !utf8.ValidString(name) {
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return fmt.Errorf("%w: name must be non-empty valid UTF-8", ErrCharacterNameInvalid)
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}
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encoded, err := simplifiedchinese.GB18030.NewEncoder().Bytes([]byte(name))
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if err != nil {
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return fmt.Errorf("%w: encode GB18030: %v", ErrCharacterNameInvalid, err)
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}
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if len(encoded) < CharacterNameMinBytes || len(encoded) > CharacterNameMaxBytes {
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return fmt.Errorf("%w: encoded length %d is outside %d..%d",
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ErrCharacterNameInvalid, len(encoded), CharacterNameMinBytes, CharacterNameMaxBytes)
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}
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for _, value := range name {
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if unicode.IsSpace(value) || unicode.IsControl(value) ||
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unicode.Is(unicode.Cf, value) || !unicode.IsGraphic(value) {
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return fmt.Errorf("%w: name contains whitespace, control, or invisible data", ErrCharacterNameInvalid)
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}
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switch value {
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case '\'', '\\', '%', '<', '>', '"', '|':
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return fmt.Errorf("%w: name contains forbidden character %q", ErrCharacterNameInvalid, value)
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}
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}
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return nil
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}
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