服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
31 lines
982 B
Go
31 lines
982 B
Go
package raid
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import (
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"bytes"
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"testing"
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)
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func TestBuildNativeRaidAvailabilityBodyUsesCurrentThreeRowLayout(t *testing.T) {
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got := BuildNativeRaidAvailabilityBody()
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want := []byte{
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0x01, 0x00, 0x01, 0x00, 0x00,
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0x02, 0x00, 0x01, 0x00, 0x00,
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0x03, 0x00, 0x01, 0x00, 0x00,
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}
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if !bytes.Equal(got, want) {
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t.Fatalf("native raid availability body=%x, want %x", got, want)
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}
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if len(got) != RaidAvailabilityRowCount*5 {
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t.Fatalf("native raid availability length=%d, want %d", len(got), RaidAvailabilityRowCount*5)
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}
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}
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func TestBuildRaidAvailabilityBodyRejectsWrongRowCount(t *testing.T) {
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if _, err := BuildRaidAvailabilityBody(nil); err != errRaidAvailabilityRowCount {
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t.Fatalf("nil rows error=%v, want %v", err, errRaidAvailabilityRowCount)
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}
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if _, err := BuildRaidAvailabilityBody(make([]RaidAvailabilityRow, RaidAvailabilityRowCount+1)); err != errRaidAvailabilityRowCount {
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t.Fatalf("extra rows error=%v, want %v", err, errRaidAvailabilityRowCount)
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}
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}
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