Files
90CNServer/server/internal/services/dnfbridge/altar_admission.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

117 lines
3.7 KiB
Go

package dnfbridge
import (
"context"
"errors"
"fmt"
"time"
dnfaltar "longheng.io/server/internal/modules/dnf/dungeonaltar"
"longheng.io/server/internal/modules/dnf/worldmap"
)
type currentDungeonAltarAdmissionReservation struct {
owner *dnfaltar.Owner
session *gameSession
runtime *runtimeDungeonState
receipt string
reservedAt time.Time
snapshot dnfaltar.AdmissionSnapshot
restored bool
}
func (s *Service) reserveCurrentDungeonAltarAdmission(
ctx context.Context,
session *gameSession,
runtime *runtimeDungeonState,
) (*currentDungeonAltarAdmissionReservation, error) {
if runtime == nil || runtime.altar == nil || runtime.altar.Kind != worldmap.BloodAltarDungeonKindEndless {
return nil, nil
}
if session == nil || session.selectedCharacterID == 0 {
return nil, dnfaltar.ErrCommandInvalid
}
catalog, err := s.dungeonMonsterCatalog()
if err != nil {
return nil, err
}
rule, err := loadCurrentDungeonAltarAdmissionRule(catalog.source)
if err != nil {
return nil, err
}
if limit, found := runtime.Dungeon.Metadata.IntegerValues["limit inout count"]; found {
if limit <= 0 || limit > int64(^uint32(0)) {
return nil, fmt.Errorf("invalid Endless Altar limit inout count=%d", limit)
}
rule.DailyLimit = uint32(limit)
}
repositories, ok := s.repositoryGroup()
if !ok {
return nil, dnfaltar.ErrOwnerUnavailable
}
owner, err := dnfaltar.NewOwner(repositories)
if err != nil {
return nil, err
}
nonce, err := s.currentDungeonAdmissionReceiptNonce()
if err != nil {
return nil, err
}
attempt := s.allocateDungeonLifecycleToken()
if attempt == 0 {
return nil, errors.New("altar admission attempt token is unavailable")
}
receipt := fmt.Sprintf("altar-admission-v1:boot:%s:attempt:%d:character:%d:dungeon:%d", nonce, attempt, session.selectedCharacterID, runtime.Dungeon.ID)
now := s.gameplayNow().UTC()
snapshot, err := owner.ReserveEndless(ctx, fmt.Sprint(session.selectedCharacterID), rule, receipt, now)
if err != nil {
return nil, err
}
runtime.altar.entryDailyCount = snapshot.DailyEnterCount
reservation := &currentDungeonAltarAdmissionReservation{
owner: owner, session: session, runtime: runtime, receipt: receipt,
reservedAt: now, snapshot: snapshot,
}
s.logGameEvent(session, "game-dungeon-altar-admission-reserved",
"dungeon_id", runtime.Dungeon.ID,
"fee", snapshot.Fee,
"gold_after", snapshot.GoldAfter,
"daily_enter_count", snapshot.DailyEnterCount,
"weekly_enter_count", snapshot.WeeklyEnterCount,
"lotto_point_earned", snapshot.LottoPointEarned,
"lotto_gold_spent", snapshot.LottoGoldSpent,
"total_lotto_points", snapshot.TotalLottoPoints,
"total_lotto_gold", snapshot.TotalLottoGold,
"replayed", snapshot.Replayed)
return reservation, nil
}
func (s *Service) restoreCurrentDungeonAltarAdmission(reservation *currentDungeonAltarAdmissionReservation) error {
if reservation == nil || reservation.owner == nil || reservation.restored {
return nil
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
restored, err := reservation.owner.RestoreEndless(
ctx,
fmt.Sprint(reservation.session.selectedCharacterID),
reservation.receipt,
reservation.reservedAt,
)
if err != nil {
return err
}
reservation.restored = true
if reservation.runtime != nil && reservation.runtime.altar != nil {
reservation.runtime.altar.entryDailyCount = restored.DailyEnterCount
}
s.logGameEvent(reservation.session, "game-dungeon-altar-admission-restored",
"dungeon_id", reservation.runtime.Dungeon.ID,
"fee", reservation.snapshot.Fee,
"gold_after", restored.GoldAfter,
"daily_enter_count", restored.DailyEnterCount,
"total_lotto_points", restored.TotalLottoPoints,
"total_lotto_gold", restored.TotalLottoGold)
return nil
}