服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
334 lines
12 KiB
Go
334 lines
12 KiB
Go
package dnfbridge
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import (
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"errors"
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"fmt"
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"math"
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"strings"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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const currentAmplifyItemPVFPath = "etc/amplifyitem.etc"
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type currentAmplifyMaterialOption struct {
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Option byte
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Count int64
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}
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type currentAmplifyItemConfig struct {
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EquipLevelConst int64
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OptionMapping map[string]byte
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OptionBaseValue map[byte]float64
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RarityWeight map[int64]float64
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Purify map[int64]int64
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Clear map[int64]int64
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Invest map[int64]currentAmplifyMaterialOption
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Reinvest map[int64]currentAmplifyMaterialOption
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PureGold map[int64]currentAmplifyMaterialOption
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}
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func (s *Service) alignedAmplifyItemResolverForCommand(opcode dnfenum.CmdPacket) (alignedcmd.AmplifyItemResolver, error) {
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if opcode != dnfenum.CmdPacketPurifyItem && opcode != dnfenum.CmdPacketInvestItemAmplifyOption {
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return nil, nil
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}
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catalog, err := s.currentPVFItemCatalog()
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if err != nil {
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return nil, err
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}
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if catalog == nil {
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return nil, errDungeonDropSourceRequired
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}
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s.initialEquipmentMu.Lock()
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source, err := s.initialEquipmentArchiveLocked()
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s.initialEquipmentMu.Unlock()
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if err != nil {
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return nil, err
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}
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config, err := currentAmplifyItemConfigFromSource(source)
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if err != nil {
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return nil, err
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}
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return func(materialItemID int64, targetItemID int64) (alignedcmd.AmplifyItemResolution, error) {
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return resolveCurrentAmplifyItemMetadata(catalog, source, config, materialItemID, targetItemID)
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}, nil
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}
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func currentAmplifyItemConfigFromSource(source dnfpvf.Source) (*currentAmplifyItemConfig, error) {
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if source == nil {
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return nil, dnfpvf.ErrSourceRequired
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}
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text, err := source.ReadText(currentAmplifyItemPVFPath)
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if err != nil {
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return nil, fmt.Errorf("read %s: %w", currentAmplifyItemPVFPath, err)
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}
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document, err := dnfpvf.Parse(currentAmplifyItemPVFPath, text)
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if err != nil {
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return nil, fmt.Errorf("parse %s: %w", currentAmplifyItemPVFPath, err)
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}
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config, err := parseCurrentAmplifyItemConfig(document)
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if err != nil {
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return nil, fmt.Errorf("parse %s config: %w", currentAmplifyItemPVFPath, err)
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}
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return config, nil
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}
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func parseCurrentAmplifyItemConfig(document *dnfpvf.Document) (*currentAmplifyItemConfig, error) {
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if document == nil {
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return nil, fmt.Errorf("document required")
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}
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config := ¤tAmplifyItemConfig{
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OptionMapping: make(map[string]byte),
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OptionBaseValue: make(map[byte]float64),
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RarityWeight: make(map[int64]float64),
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Purify: make(map[int64]int64),
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Clear: make(map[int64]int64),
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Invest: make(map[int64]currentAmplifyMaterialOption),
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Reinvest: make(map[int64]currentAmplifyMaterialOption),
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PureGold: make(map[int64]currentAmplifyMaterialOption),
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}
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for _, section := range document.Sections {
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if sectionKey648(section.Name) != "option mapping table" {
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continue
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}
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tokens := currentAmplifySectionValues(document, section)
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for index := 0; index+1 < len(tokens); index += 2 {
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value, ok := tokens[index+1].integer()
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if !ok || value < 0 || value > 5 {
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continue
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}
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config.OptionMapping[normalizeAmplifyOptionName(tokens[index].text)] = byte(value)
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}
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}
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for _, section := range document.Sections {
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tokens := currentAmplifySectionValues(document, section)
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switch sectionKey648(section.Name) {
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case "option data":
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for index := 0; index+2 < len(tokens); index += 3 {
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option := config.OptionMapping[normalizeAmplifyOptionName(tokens[index].text)]
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base, ok := tokens[index+2].number()
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if option >= 1 && option <= 4 && ok && base > 0 {
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config.OptionBaseValue[option] = base
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}
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}
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case "rarity weight":
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for index := 0; index+1 < len(tokens); index += 2 {
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weight, ok := tokens[index+1].number()
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rarity, known := currentAmplifyRarityIndex(tokens[index].text)
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if known && ok && weight > 0 {
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config.RarityWeight[rarity] = weight
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}
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}
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case "equip level const":
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if len(tokens) > 0 {
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if value, ok := tokens[0].integer(); ok && value > 0 {
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config.EquipLevelConst = value
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}
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}
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case "purify material":
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parseCurrentAmplifyItemCounts(tokens, config.Purify)
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case "purify only material", "purify only cera material":
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parseCurrentAmplifyItemCounts(tokens, config.Clear)
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case "invest option":
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parseCurrentAmplifyMaterialOptions(tokens, config.OptionMapping, config.Invest)
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case "reinvest option":
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parseCurrentAmplifyMaterialOptions(tokens, config.OptionMapping, config.Reinvest)
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case "random invest upgrade option":
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parseCurrentAmplifyMaterialOptions(tokens, config.OptionMapping, config.PureGold)
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}
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}
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if config.EquipLevelConst <= 0 {
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return nil, fmt.Errorf("missing positive [equip level const]")
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}
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for option := byte(1); option <= 4; option++ {
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if config.OptionBaseValue[option] <= 0 {
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return nil, fmt.Errorf("missing positive [option data] base for option %d", option)
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}
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}
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for rarity := int64(0); rarity <= 6; rarity++ {
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if config.RarityWeight[rarity] <= 0 {
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return nil, fmt.Errorf("missing positive [rarity weight] for rarity %d", rarity)
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}
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}
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if len(config.Purify)+len(config.Clear)+len(config.Invest)+len(config.Reinvest)+len(config.PureGold) == 0 {
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return nil, fmt.Errorf("no amplification materials")
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}
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return config, nil
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}
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func resolveCurrentAmplifyItemMetadata(catalog *pvfDungeonDropCatalog, source dnfpvf.Source, config *currentAmplifyItemConfig, materialItemID int64, targetItemID int64) (alignedcmd.AmplifyItemResolution, error) {
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if catalog == nil || source == nil || config == nil {
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return alignedcmd.AmplifyItemResolution{}, errDungeonDropSourceRequired
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}
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resolution := alignedcmd.AmplifyItemResolution{EquipLevelConst: config.EquipLevelConst}
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if materialItemID <= 0 || materialItemID > math.MaxUint32 || targetItemID <= 0 || targetItemID > math.MaxUint32 {
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return resolution, nil
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}
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targetDefinition, err := catalog.ResolveItem(uint32(targetItemID))
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if err != nil {
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if errors.Is(err, errDungeonDropItemUnresolved) {
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return resolution, nil
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}
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return alignedcmd.AmplifyItemResolution{}, fmt.Errorf("resolve amplification target item=%d: %w", targetItemID, err)
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}
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resolution.TargetKind = string(targetDefinition.Kind)
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resolution.TargetPVFPath = targetDefinition.PVFPath
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if targetDefinition.Kind == dungeonDropItemEquipment {
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targetDocument, err := parseDungeonCardPVFDocument(source, targetDefinition.PVFPath)
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if err != nil {
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return alignedcmd.AmplifyItemResolution{}, fmt.Errorf("parse amplification target item=%d path=%s: %w", targetItemID, targetDefinition.PVFPath, err)
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}
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minimumLevel, minimumFound := targetDocument.Int("minimum level")
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rarity, rarityFound := targetDocument.Int("rarity")
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if !minimumFound || !rarityFound {
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return alignedcmd.AmplifyItemResolution{}, fmt.Errorf("amplification target item=%d path=%s missing minimum level or rarity", targetItemID, targetDefinition.PVFPath)
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}
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resolution.TargetMinimumLevel = minimumLevel
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resolution.TargetRarity = rarity
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initialValues, err := currentAmplifyInitialValues(config, rarity)
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if err != nil {
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return alignedcmd.AmplifyItemResolution{}, fmt.Errorf("amplification target item=%d path=%s: %w", targetItemID, targetDefinition.PVFPath, err)
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}
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resolution.InitialValues = initialValues
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}
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materialDefinition, err := catalog.ResolveItem(uint32(materialItemID))
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if err != nil {
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if errors.Is(err, errDungeonDropItemUnresolved) {
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return resolution, nil
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}
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return alignedcmd.AmplifyItemResolution{}, fmt.Errorf("resolve amplification material item=%d: %w", materialItemID, err)
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}
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if materialDefinition.Kind != dungeonDropItemStackable {
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return resolution, nil
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}
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resolution.MaterialPVFPath = materialDefinition.PVFPath
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resolution.PurifyMaterialCount = config.Purify[materialItemID]
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resolution.ClearMaterialCount = config.Clear[materialItemID]
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if option, ok := config.Invest[materialItemID]; ok {
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resolution.InvestOption = option.Option
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resolution.InvestMaterialCount = option.Count
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}
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if option, ok := config.Reinvest[materialItemID]; ok {
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resolution.ReinvestOption = option.Option
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resolution.ReinvestMaterialCount = option.Count
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}
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if option, ok := config.PureGold[materialItemID]; ok {
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resolution.PureGoldOption = option.Option
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resolution.PureGoldMaterialCount = option.Count
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materialDocument, err := parseDungeonCardPVFDocument(source, materialDefinition.PVFPath)
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if err != nil {
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return alignedcmd.AmplifyItemResolution{}, fmt.Errorf("parse Pure Gold material item=%d path=%s: %w", materialItemID, materialDefinition.PVFPath, err)
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}
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values := materialDocument.Ints("amplification random value")
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for index := 0; index+1 < len(values); index += 2 {
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level, weight := values[index], values[index+1]
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if level < 0 || level > 31 || weight <= 0 {
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return alignedcmd.AmplifyItemResolution{}, fmt.Errorf("Pure Gold material item=%d path=%s invalid random pair level=%d weight=%d", materialItemID, materialDefinition.PVFPath, level, weight)
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}
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resolution.PureGoldLevels = append(resolution.PureGoldLevels, alignedcmd.AmplifyWeightedLevel{Level: byte(level), Weight: weight})
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}
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if len(values)%2 != 0 || len(resolution.PureGoldLevels) == 0 {
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return alignedcmd.AmplifyItemResolution{}, fmt.Errorf("Pure Gold material item=%d path=%s missing complete [amplification random value] pairs", materialItemID, materialDefinition.PVFPath)
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}
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}
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return resolution, nil
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}
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func currentAmplifyInitialValues(config *currentAmplifyItemConfig, rarity int64) (map[byte]uint16, error) {
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weight := config.RarityWeight[rarity]
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if weight <= 0 {
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return nil, fmt.Errorf("rarity %d has no positive weight", rarity)
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}
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values := make(map[byte]uint16, 4)
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for option := byte(1); option <= 4; option++ {
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value := int64(weight * config.OptionBaseValue[option])
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if value <= 0 || value > math.MaxUint16 {
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return nil, fmt.Errorf("option %d initial value %d invalid", option, value)
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}
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values[option] = uint16(value)
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}
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return values, nil
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}
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type currentAmplifyValue struct {
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text string
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numeric float64
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isNumeric bool
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isInteger bool
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integerVal int64
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}
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func (v currentAmplifyValue) number() (float64, bool) { return v.numeric, v.isNumeric }
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func (v currentAmplifyValue) integer() (int64, bool) { return v.integerVal, v.isInteger }
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func currentAmplifySectionValues(document *dnfpvf.Document, section dnfpvf.Section) []currentAmplifyValue {
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if section.Start < 0 || section.End > len(document.Tokens) || section.Start > section.End {
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return nil
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}
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values := make([]currentAmplifyValue, 0, section.End-section.Start)
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for _, token := range document.Tokens[section.Start:section.End] {
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switch token.Kind {
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case dnfpvf.TokenString, dnfpvf.TokenIdent:
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values = append(values, currentAmplifyValue{text: token.Value})
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case dnfpvf.TokenInt:
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values = append(values, currentAmplifyValue{text: token.Value, numeric: float64(token.Int), isNumeric: true, isInteger: true, integerVal: token.Int})
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case dnfpvf.TokenFloat:
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values = append(values, currentAmplifyValue{text: token.Value, numeric: token.Float, isNumeric: true})
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}
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}
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return values
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}
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func parseCurrentAmplifyItemCounts(tokens []currentAmplifyValue, target map[int64]int64) {
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for index := 0; index+1 < len(tokens); index += 2 {
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itemID, itemOK := tokens[index].integer()
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count, countOK := tokens[index+1].integer()
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if itemOK && countOK && itemID > 0 && itemID <= math.MaxUint32 && count > 0 {
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target[itemID] = count
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}
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}
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}
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func parseCurrentAmplifyMaterialOptions(tokens []currentAmplifyValue, mapping map[string]byte, target map[int64]currentAmplifyMaterialOption) {
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for index := 0; index+2 < len(tokens); index += 3 {
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option := mapping[normalizeAmplifyOptionName(tokens[index].text)]
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itemID, itemOK := tokens[index+1].integer()
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count, countOK := tokens[index+2].integer()
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if option >= 1 && option <= 5 && itemOK && countOK && itemID > 0 && itemID <= math.MaxUint32 && count > 0 {
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target[itemID] = currentAmplifyMaterialOption{Option: option, Count: count}
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}
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}
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}
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func normalizeAmplifyOptionName(value string) string {
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return strings.ToLower(strings.TrimSpace(strings.Trim(value, "`")))
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}
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func sectionKey648(value string) string {
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return strings.ToLower(strings.TrimSpace(strings.TrimPrefix(value, "/")))
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}
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func currentAmplifyRarityIndex(value string) (int64, bool) {
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switch strings.ToLower(strings.TrimSpace(strings.Trim(value, "`"))) {
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case "common":
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return 0, true
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case "uncommon":
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return 1, true
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case "rare":
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return 2, true
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case "unique":
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return 3, true
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case "epic":
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return 4, true
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case "chronicle":
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return 5, true
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case "legendary":
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return 6, true
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default:
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return 0, false
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}
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}
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