服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
30 lines
1.1 KiB
Go
30 lines
1.1 KiB
Go
package dnfbridge
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// currentAttendanceMarbleMonsterExperienceBonus applies only the numeric
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// effects proved by event/attendancemarble.evt. Buff 30 doubles monster EXP;
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// Buff 32 adds 50 percent. The bonuses are additive when both markers are
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// active, matching the event's separate monster/clear descriptions.
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func currentAttendanceMarbleMonsterExperienceBonus(mask byte, base uint32) uint32 {
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percent := int64(0)
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if mask&(1<<(attendanceMarbleBuffMonsterExp-29)) != 0 {
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percent += 100
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}
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if mask&(1<<(attendanceMarbleBuffClearHunt-29)) != 0 {
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percent += 50
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}
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return currentPercentageBonusUint32(base, percent)
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}
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// currentAttendanceMarbleClearExperienceBonus applies the event's numeric
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// clear EXP effects. Buffs 31 and 32 each provide +100 percent clear EXP.
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func currentAttendanceMarbleClearExperienceBonus(mask byte, base uint32) uint32 {
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percent := int64(0)
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if mask&(1<<(attendanceMarbleBuffClearExp-29)) != 0 {
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percent += 100
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}
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if mask&(1<<(attendanceMarbleBuffClearHunt-29)) != 0 {
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percent += 100
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}
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return currentPercentageBonusUint32(base, percent)
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}
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