Files
90CNServer/server/internal/services/dnfbridge/custom_ability_upgrade.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

232 lines
8.4 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"errors"
"fmt"
"sort"
"strconv"
"time"
"longheng.io/server/internal/modules/dnf/adventuregroup"
"longheng.io/server/internal/modules/dnf/alignedcmd"
dnfenum "longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
const currentCustomAbilityUpgradeRequestSize = 2
var (
errCurrentCustomAbilityUpgradeInvalid = errors.New("current custom ability upgrade request is invalid")
errCurrentCustomAbilityUpgradeMaterial = errors.New("current custom ability upgrade material is insufficient")
errCurrentCustomAbilityUpgradeMaximum = errors.New("current custom ability grade is already maximum")
)
type currentCustomAbilityUpgradeResult struct {
itemID uint32
oldGrade byte
newGrade byte
material currentCustomAbilityMaterialCost
materialRemaining int64
refreshes []alignedcmd.ItemSlotRefresh
}
func buildCurrentCustomAbilityUpgradeSuccessBody(state adventuregroup.RuntimeState, now time.Time) []byte {
var body packetWriter
body.writeByte(1)
body.writeBytes(buildCurrentAdventureExpeditionStateBody(state, now))
return body.bytes()
}
func decodeCurrentCustomAbilityUpgradeRequest(body []byte) (int16, error) {
if len(body) != currentCustomAbilityUpgradeRequestSize {
return 0, errCurrentCustomAbilityUpgradeInvalid
}
slot := int16(binary.LittleEndian.Uint16(body))
if slot < 0 {
return 0, errCurrentCustomAbilityUpgradeInvalid
}
return slot, nil
}
func commitCurrentCustomAbilityUpgrade(
ctx context.Context,
repositories dnfrepo.Group,
characterID string,
targetSlot int16,
expectedItemID uint32,
catalog *currentCustomAbilityCatalog,
) (currentCustomAbilityUpgradeResult, error) {
if repositories.CharacterItems == nil || catalog == nil || catalog.upgradeMax == 0 {
return currentCustomAbilityUpgradeResult{}, errCurrentCustomAbilityUpgradeInvalid
}
var result currentCustomAbilityUpgradeResult
err := repositories.CharacterItems.WithinCharacterItems(ctx, characterID, func(inventoryRepo dnfrepo.InventoryRepository, _ dnfrepo.EquipmentRepository) error {
inventory, found, err := inventoryRepo.Load(ctx, characterID)
if err != nil {
return err
}
if !found {
return errCurrentCustomAbilityUpgradeInvalid
}
inventory = dnfrepo.CloneInventory(inventory)
targetKey := currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, targetSlot)
target, found := inventory.Slots[targetKey]
if !found || target.ItemID != int64(expectedItemID) || target.Count != 1 {
return errCurrentCustomAbilityUpgradeInvalid
}
targetEntry := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, targetSlot, target)
state, valid := currentCustomAbilityStateFromRaw(targetEntry.data[:], catalog)
if !valid {
return errCurrentCustomAbilityUpgradeInvalid
}
if state.grade >= catalog.upgradeMax-1 {
return errCurrentCustomAbilityUpgradeMaximum
}
newGrade := state.grade + 1
material, found := catalog.upgradeMaterial[newGrade]
if !found || material.itemID == 0 || material.count <= 0 {
return errCurrentCustomAbilityUpgradeInvalid
}
materialSlots := currentCompoundSlotsForItem(inventory.Slots, int64(material.itemID))
available := int64(0)
for _, slot := range materialSlots {
available += inventory.Slots[currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, slot)].Count
}
if available < material.count {
return errCurrentCustomAbilityUpgradeMaterial
}
refreshes := []alignedcmd.ItemSlotRefresh{{ListType: dnfrepo.MainInventoryListType, SlotIndex: targetSlot}}
left := material.count
for _, slot := range materialSlots {
if left == 0 {
break
}
key := currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, slot)
stack := inventory.Slots[key]
take := stack.Count
if take > left {
take = left
}
stack.Count -= take
left -= take
if stack.Count == 0 {
delete(inventory.Slots, key)
} else {
entry := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, slot, stack)
stack.RawEntry = append([]byte(nil), entry.data[:]...)
inventory.Slots[key] = stack
}
refreshes = append(refreshes, alignedcmd.ItemSlotRefresh{ListType: dnfrepo.MainInventoryListType, SlotIndex: slot})
}
state.grade = newGrade
target.RawEntry, target.Extra = applyCurrentCustomAbilityState(targetEntry.data[:], target.Extra, state)
inventory.Slots[targetKey] = target
inventory.UpdatedAt = time.Now().UTC()
if err := dnfrepo.SaveInventoryFields(ctx, inventoryRepo, inventory, dnfrepo.InventoryFieldSlots); err != nil {
return err
}
sort.Slice(refreshes, func(i, j int) bool { return refreshes[i].SlotIndex < refreshes[j].SlotIndex })
result = currentCustomAbilityUpgradeResult{
itemID: expectedItemID,
oldGrade: state.grade - 1,
newGrade: state.grade,
material: material,
materialRemaining: available - material.count,
refreshes: refreshes,
}
return nil
})
return result, err
}
func (s *Service) handleCurrentCustomAbilityUpgrade(session *gameSession, body []byte) error {
slot, err := decodeCurrentCustomAbilityUpgradeRequest(body)
if err != nil || session == nil || session.selectedCharacterID == 0 {
if err == nil {
err = errCurrentCustomAbilityUpgradeInvalid
}
s.logGameEvent(session, "game-custom-ability-upgrade-rejected", "reason", err, "body_len", len(body))
return s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketCustomAbilityUpgrade), []byte{0}, dnfproto.DefaultChannelClassification)
}
characterID := strconv.Itoa(int(session.selectedCharacterID))
repositories, ok := s.repositoryGroup()
if !ok || repositories.Inventory == nil || repositories.CharacterItems == nil {
return fmt.Errorf("custom ability upgrade repositories unavailable")
}
ctx, cancel := context.WithTimeout(context.Background(), currentRepositorySnapshotTimeout)
defer cancel()
inventory, found, err := repositories.Inventory.Load(ctx, characterID)
if err != nil {
return err
}
target, targetFound := inventory.Slots[currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, slot)]
if !found || !targetFound || target.ItemID <= 0 || target.ItemID > int64(^uint32(0)) || target.Count != 1 {
err = errCurrentCustomAbilityUpgradeInvalid
} else {
profile, profileErr := s.resolveCurrentCustomAbilityItemProfile(uint32(target.ItemID))
if profileErr != nil {
err = profileErr
} else if !profile.applicable || profile.optionCount != 2 {
err = errCurrentCustomAbilityUpgradeInvalid
}
}
var catalog *currentCustomAbilityCatalog
if err == nil {
s.initialEquipmentMu.Lock()
archive, archiveErr := s.initialEquipmentArchiveLocked()
s.initialEquipmentMu.Unlock()
if archiveErr != nil {
err = archiveErr
} else {
catalog, err = parseCurrentCustomAbilityCatalog(archive)
}
}
var result currentCustomAbilityUpgradeResult
var successBody []byte
if err == nil {
s.adventureGroupRuntimeMu.Lock()
adventureState, adventureErr := s.currentAdventureSelectedState(ctx, session)
s.adventureGroupRuntimeMu.Unlock()
if adventureErr != nil {
err = adventureErr
} else {
successBody = buildCurrentCustomAbilityUpgradeSuccessBody(adventureState.Runtime, s.gameplayNow())
}
}
if err == nil {
result, err = commitCurrentCustomAbilityUpgrade(ctx, repositories, characterID, slot, uint32(target.ItemID), catalog)
}
if err != nil {
s.logGameEvent(session, "game-custom-ability-upgrade-rejected",
"slot", slot,
"item_id", target.ItemID,
"reason", err,
"body_len", len(body))
return s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketCustomAbilityUpgrade), []byte{0}, dnfproto.DefaultChannelClassification)
}
s.logGameEvent(session, "game-custom-ability-upgrade-committed",
"slot", slot,
"item_id", result.itemID,
"grade_before", result.oldGrade,
"grade_after", result.newGrade,
"material_item_id", result.material.itemID,
"material_cost", result.material.count,
"material_remaining", result.materialRemaining,
"refresh_rows", len(result.refreshes),
"sequence", "op14_list0_then_class1_op1342_success")
if err := s.sendSelectedIncrementalItemSlotRefreshes(session, "custom_ability_upgrade_commit", result.refreshes); err != nil {
return err
}
return s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketCustomAbilityUpgrade), successBody, dnfproto.DefaultChannelClassification)
}