Files
90CNServer/server/internal/services/dnfbridge/item_expiration_owner.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

125 lines
4.0 KiB
Go

package dnfbridge
import (
"context"
"errors"
"fmt"
"time"
"longheng.io/server/internal/modules/dnf/itemexpiration"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
type currentPVFExpirationReconcileSummary = itemexpiration.Summary
func (s *Service) currentPVFDefinitionForItem(catalog *pvfDungeonDropCatalog, itemID uint32) (dungeonDropItemDefinition, error) {
if catalog == nil || itemID == 0 {
return dungeonDropItemDefinition{}, nil
}
definition, err := catalog.ResolveItem(itemID)
if errors.Is(err, errDungeonDropItemUnresolved) {
return dungeonDropItemDefinition{}, nil
}
return definition, err
}
func (s *Service) reconcileCurrentPVFItemExpirations(
ctx context.Context,
repositories dnfrepo.Group,
characterID string,
accountID string,
) (currentPVFExpirationReconcileSummary, error) {
catalog, err := s.currentPVFItemCatalog()
if err != nil {
return currentPVFExpirationReconcileSummary{}, err
}
return s.reconcileCurrentPVFItemExpirationsWithCatalog(ctx, repositories, characterID, accountID, catalog)
}
func (s *Service) reconcileCurrentPVFItemExpirationsWithCatalog(
ctx context.Context,
repositories dnfrepo.Group,
characterID string,
accountID string,
catalog *pvfDungeonDropCatalog,
) (currentPVFExpirationReconcileSummary, error) {
if catalog == nil {
return currentPVFExpirationReconcileSummary{}, errDungeonDropSourceRequired
}
owner, err := itemexpiration.NewOwner(repositories)
if err != nil {
return currentPVFExpirationReconcileSummary{}, err
}
now := time.Now().UTC()
return owner.Reconcile(ctx, itemexpiration.Command{
AccountID: accountID,
CharacterID: characterID,
UpdatedAt: now,
Project: func(assets *itemexpiration.Assets) (itemexpiration.Summary, error) {
return s.projectCurrentPVFItemExpirations(catalog, assets, now)
},
})
}
func (s *Service) projectCurrentPVFItemExpirations(
catalog *pvfDungeonDropCatalog,
assets *itemexpiration.Assets,
now time.Time,
) (itemexpiration.Summary, error) {
var summary itemexpiration.Summary
if assets == nil {
return summary, itemexpiration.ErrProjectorRequired
}
var errs []error
normalizeStack := func(scope string, stack dnfrepo.ItemStack) (dnfrepo.ItemStack, bool) {
definition, resolveErr := s.currentPVFDefinitionForItem(catalog, sceneInventoryUint32FromInt64(stack.ItemID))
if resolveErr != nil {
errs = append(errs, fmt.Errorf("resolve %s item=%d: %w", scope, stack.ItemID, resolveErr))
return cleanupCurrentPVFWrongExpirationProjection(stack)
}
return normalizeCurrentPVFItemStack(stack, definition, now)
}
if assets.Inventory != nil {
for key, stack := range assets.Inventory.Slots {
if patched, changed := normalizeStack("inventory key="+key, stack); changed {
assets.Inventory.Slots[key] = patched
summary.Inventory++
}
}
for key, stack := range assets.Inventory.Warehouse {
if patched, changed := normalizeStack("warehouse key="+key, stack); changed {
assets.Inventory.Warehouse[key] = patched
summary.Warehouse++
}
}
}
if assets.AccountInventory != nil {
for key, stack := range assets.AccountInventory.Slots {
if patched, changed := normalizeStack("account inventory key="+key, stack); changed {
assets.AccountInventory.Slots[key] = patched
summary.Account++
}
}
}
if assets.Equipment != nil {
for key, entry := range assets.Equipment.Entries {
definition, resolveErr := s.currentPVFDefinitionForItem(catalog, sceneInventoryUint32FromInt64(entry.ItemID))
if resolveErr != nil {
errs = append(errs, fmt.Errorf("resolve equipment key=%s item=%d: %w", key, entry.ItemID, resolveErr))
patched, changed := normalizeCurrentPVFEquipmentEntry(entry, dungeonDropItemDefinition{}, now)
if changed {
assets.Equipment.Entries[key] = patched
summary.Equipment++
}
continue
}
if patched, changed := normalizeCurrentPVFEquipmentEntry(entry, definition, now); changed {
assets.Equipment.Entries[key] = patched
summary.Equipment++
}
}
}
return summary, errors.Join(errs...)
}