服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
82 lines
3.9 KiB
Go
82 lines
3.9 KiB
Go
package dnfbridge
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import (
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"os"
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"path/filepath"
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)
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// TEST AID -- local testing only; delete the marker file to go back to normal.
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// Nothing has to be rebuilt or restarted either way (the marker is checked per
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// send), and it rides the same runtimeRaidDebugStateDir() mechanism as
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// raid_debug_phase_skip.go -- a file rather than an environment variable,
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// because the control tool strips DNFBRIDGE_* out of the inherited environment.
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//
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// - runtime/state/raid-availability-probe: the class0/op1303 three-row table
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// carries three sets of unmistakable, deliberately absurd numbers instead of
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// live counters.
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//
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// WHY: the five bytes of each op1303 row had only ever been *inferred*. The first
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// live attempt (2026-09-30) proved the inference wrong in a way no amount of
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// disassembly had settled: byte 4 was sent as "weekly used = 1" next to
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// "weekly limit = 20" and the client rendered 帐号周入场场数 21/21 -- it ADDED the
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// two, while the daily pair on the same row subtracts. Reading the client's own
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// formula off a screenshot needs numbers whose every possible reading is
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// distinct, which is exactly what this probe emits.
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//
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// SAFETY: display only. Raid-start enforcement reads the catalog policies
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// (raid_admission_counter.go), never these five bytes, so a probe build cannot
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// let anyone in or keep anyone out. The numbers are all >= the real limits, so
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// nothing in the UI can read as "you are out of entries".
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//
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// READING THE RESULT -- the probe has been RUN (2026-09-30, server owner's
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// screenshot) and it answered everything it was built for. Keeping it here so the
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// next person does not have to re-derive the byte map. Per mode it sent
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// (b1=Used, b2=Limit, b3=WeeklyBonus, b4=<inert, since removed>):
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//
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// 模式 b1 b2 b3
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// 安徒恩 (mode 1) 11 110 13
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// 卢克 (mode 2) 22 220 26
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// 超时空 (mode 3) 33 230 39
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//
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// and the client rendered:
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//
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// 帐号日入场数 99/110 | 198/220 | 197/230 = (b2-b1)/b2 -> b1 used, b2 limit
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// 帐号周入场场数 43/43 | 46/46 | 59/59 = (b3 + Lcfg) twice
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// 角色周入场次数 3/3 | 2/2 | 2/2 -> UNCHANGED by the probe
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//
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// 43 = 13 + 30, 46 = 26 + 20, 59 = 39 + 20: b3 is ADDED to the client's own
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// per-mode weekly limit (Lcfg = 30/20/20 from its own Script.pvf), and the same
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// total is printed twice. So b3 is an extra-allowance/bonus byte, not a used
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// count -- which is why the first live attempt, sending weekly used=1 next to
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// limit=20, rendered 21/21 and looked like the counter was going UP.
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//
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// Two consequences that are now settled and must not be re-guessed:
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//
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// - The account weekly USED count is NOT carried by op1303 at all. Nothing sent
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// in any of the five bytes changed the weekly readout's relationship to a
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// "remaining" number.
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// - Window B (角色周入场次数 and its 一..日 calendar) is NOT fed by op1303
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// either: its 3/2/2 stayed put while every other line moved. Those come from
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// the client's own Script.pvf. The packet that actually feeds the weekly
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// counters -- both the account one and window B's character one -- is still
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// unfound and is the remaining work for this feature.
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const runtimeRaidAvailabilityProbeMarker = "raid-availability-probe"
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// currentRaidAvailabilityProbeRows returns the probe table when the marker file
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// is present, and ok=false otherwise. A missing marker (the normal case) is
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// completely inert: the caller keeps its live rows.
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func currentRaidAvailabilityProbeRows() ([]currentRaidDailyAvailability, bool) {
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dir := runtimeRaidDebugStateDir()
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if dir == "" {
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return nil, false
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}
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if _, err := os.Stat(filepath.Join(dir, runtimeRaidAvailabilityProbeMarker)); err != nil {
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return nil, false
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}
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return []currentRaidDailyAvailability{
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{Mode: currentRaidAntonMode, Used: 11, Limit: 110, WeeklyBonus: 13},
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{Mode: currentRaidLukeMode, Used: 22, Limit: 220, WeeklyBonus: 26},
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{Mode: currentRaidFiendWarMode, Used: 33, Limit: 230, WeeklyBonus: 39},
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}, true
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}
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