服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
83 lines
2.0 KiB
Go
83 lines
2.0 KiB
Go
package guild
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import dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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type WarGuardianCatalog struct {
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Dummy uint32
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Monsters map[uint32][]uint32
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}
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func LoadWarGuardians(source dnfpvf.Source) (*WarGuardianCatalog, error) {
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doc, err := readWarDocument(source, "etc/agitwar.etc")
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if err != nil {
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return nil, err
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}
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tokens, _ := doc.Section("guardian dummy monster")
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v, err := warUnsigned(tokens)
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if err != nil || len(v) != 1 || v[0] == 0 {
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return nil, ErrInvalidContent
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}
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c := &WarGuardianCatalog{Dummy: v[0], Monsters: make(map[uint32][]uint32)}
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inside := false
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var id uint32
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for _, sec := range doc.Sections {
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switch sec.Name {
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case "guardian list":
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inside = true
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case "/guardian list":
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inside = false
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case "guardian":
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if inside {
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values, e := warUnsigned(doc.Tokens[sec.Start:sec.End])
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if e != nil || len(values) != 1 || values[0] == 0 {
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return nil, ErrInvalidContent
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}
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id = values[0]
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}
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case "/guardian":
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id = 0
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case "index":
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if inside && id != 0 {
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values, e := warUnsigned(doc.Tokens[sec.Start:sec.End])
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if e != nil || len(values) != 5 || c.Monsters[id] != nil {
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return nil, ErrInvalidContent
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}
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for _, value := range values {
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if value == 0 {
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return nil, ErrInvalidContent
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}
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}
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c.Monsters[id] = values
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}
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}
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}
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if len(c.Monsters) == 0 {
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return nil, ErrInvalidContent
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}
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return c, nil
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}
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func (g *Guild) WarGuardian() (Guardian, bool) {
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if g != nil {
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for _, guardian := range g.Guardians {
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if guardian.ID == g.ActiveGuardian && guardian.ID != 0 && guardian.Level >= 1 && guardian.Level <= 50 {
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return guardian, true
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}
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}
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}
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return Guardian{}, false
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}
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func (c *WarGuardianCatalog) Monster(guardian Guardian) (uint32, error) {
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if c == nil || guardian.Level < 1 || guardian.Level > 50 {
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return 0, ErrInvalidContent
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}
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ids := c.Monsters[guardian.ID]
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// Native D4F69C..D4F6B5 derives the guardian star from (level-1)/10.
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star := int(guardian.Level-1) / 10
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if star >= len(ids) {
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return 0, ErrInvalidContent
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}
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return ids[star], nil
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}
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