服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
119 lines
3.0 KiB
Go
119 lines
3.0 KiB
Go
package profile
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import (
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"context"
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"fmt"
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"time"
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"longheng.io/server/internal/platform/db"
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)
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type SaveActiveHook[T any] func(context.Context, string, T, T) error
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type LifecycleOptions[T any, F comparable] struct {
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Store db.Store[T]
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Runtime *Runtime[T, F]
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}
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type Lifecycle[T any, F comparable] struct {
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store db.Store[T]
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runtime *Runtime[T, F]
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}
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func NewLifecycle[T any, F comparable](options LifecycleOptions[T, F]) (*Lifecycle[T, F], error) {
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if options.Store == nil {
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return nil, fmt.Errorf("profile lifecycle store is required")
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}
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if options.Runtime == nil {
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return nil, fmt.Errorf("profile lifecycle runtime is required")
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}
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return &Lifecycle[T, F]{
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store: options.Store,
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runtime: options.Runtime,
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}, nil
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}
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func (l *Lifecycle[T, F]) Preflight(ctx context.Context) error {
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if ctx == nil {
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ctx = context.Background()
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}
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return db.Check(ctx, l.store)
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}
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func (l *Lifecycle[T, F]) CloseOrFlush(ctx context.Context) error {
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if ctx == nil {
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ctx = context.Background()
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}
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return db.CloseOrFlush(ctx, l.store)
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}
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func (l *Lifecycle[T, F]) LoadOrCreate(ctx context.Context, key string) (T, bool, error) {
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return l.runtime.LoadOrCreate(ctx, key)
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}
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func (l *Lifecycle[T, F]) SaveAndUnload(ctx context.Context, key string) (T, T, bool, error) {
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return l.runtime.SaveAndUnload(ctx, key)
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}
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func (l *Lifecycle[T, F]) SaveActiveAndUnload(ctx context.Context, hook SaveActiveHook[T]) error {
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if ctx == nil {
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ctx = context.Background()
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}
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var firstErr error
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for _, key := range l.runtime.ActiveKeys() {
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saved, summary, ok, err := l.runtime.SaveAndUnload(ctx, key)
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if err != nil {
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if firstErr == nil {
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firstErr = err
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}
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continue
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}
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if ok && hook != nil {
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if err := hook(ctx, key, saved, summary); err != nil && firstErr == nil {
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firstErr = err
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}
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}
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}
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return firstErr
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}
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func (l *Lifecycle[T, F]) Upsert(key string, mutate func(T, bool, time.Time) (T, []F, error)) (T, error) {
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return l.runtime.Upsert(key, mutate)
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}
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func (l *Lifecycle[T, F]) MutateLoaded(ctx context.Context, key string, mutate func(*T, time.Time) ([]F, error)) (T, T, error) {
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return l.runtime.MutateLoaded(ctx, key, mutate)
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}
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func (l *Lifecycle[T, F]) MutateActive(key string, mutate func(*T, time.Time) ([]F, error)) (T, T, bool, error) {
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return l.runtime.MutateActive(key, mutate)
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}
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func (l *Lifecycle[T, F]) LoadDetached(ctx context.Context, key string) (T, bool, error) {
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return l.runtime.LoadDetached(ctx, key)
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}
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func (l *Lifecycle[T, F]) NewDetached(key string, now time.Time) T {
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return l.runtime.NewDetached(key, now)
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}
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func (l *Lifecycle[T, F]) AttachIfAbsent(key string, record T, fields ...F) (T, bool) {
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return l.runtime.AttachIfAbsent(key, record, fields...)
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}
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func (l *Lifecycle[T, F]) Get(key string) (T, bool) {
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return l.runtime.Get(key)
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}
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func (l *Lifecycle[T, F]) Snapshot() []T {
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return l.runtime.Snapshot()
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}
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func (l *Lifecycle[T, F]) ActiveKeys() []string {
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return l.runtime.ActiveKeys()
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}
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func (l *Lifecycle[T, F]) ActiveByPredicate(match func(T) bool) (T, bool) {
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return l.runtime.ActiveByPredicate(match)
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}
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