服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
40 lines
882 B
Go
40 lines
882 B
Go
package pvf
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import "sync"
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// indexFlight coalesces concurrent first reads of one PVF file or body chunk.
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// It is intentionally archive-local, so replacing the PVF archive (and its
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// SHA-256 identity) also replaces every in-flight and cached value.
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type indexFlight struct {
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mu sync.Mutex
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calls map[int]*indexFlightCall
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}
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type indexFlightCall struct {
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done chan struct{}
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value any
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err error
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}
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func (f *indexFlight) do(key int, load func() (any, error)) (any, error) {
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f.mu.Lock()
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if f.calls == nil {
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f.calls = make(map[int]*indexFlightCall)
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}
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if call, ok := f.calls[key]; ok {
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f.mu.Unlock()
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<-call.done
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return call.value, call.err
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}
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call := &indexFlightCall{done: make(chan struct{})}
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f.calls[key] = call
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f.mu.Unlock()
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call.value, call.err = load()
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close(call.done)
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f.mu.Lock()
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delete(f.calls, key)
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f.mu.Unlock()
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return call.value, call.err
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}
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