服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
114 lines
3.7 KiB
Go
114 lines
3.7 KiB
Go
package dnfbridge
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import (
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"fmt"
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"os"
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"path/filepath"
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"strings"
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"time"
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)
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// 新建角色「第一次进入地图」时播放一次性告示片。
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//
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// 触发点:服务端把 start-map(op29)包发给客户端、客户端正式进入房间的那一刻
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// (dungeon_navigation_runtime.go 里 StartMap 发送成功之后)。
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//
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// 机制:客户端补丁的「内置播放器」读取 Client\90CN_play_cutscene.txt,
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// 内容为影片相对路径时自绘播放(不依赖游戏自带播放器)。
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// 这里写入该文件,并按角色落标记,保证每个角色只播一次。
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//
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// 可选配置(放在客户端目录,缺省则用默认值):
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// 90CN_first_map_movie.txt 一行影片相对路径,默认 Video/movie/demo_mjpeg.avi
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const (
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firstMapMovieFileName = "90CN_first_map_movie.txt"
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defaultFirstMapMoviePath = "Video/movie/demo_mjpeg.avi"
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firstMapTriggerDelay = 1500 * time.Millisecond
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)
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// cutsceneStateDir 返回保存「已播过」标记的目录(服务端工作目录下的 cutscene_state)。
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func cutsceneStateDir() (string, error) {
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working, err := os.Getwd()
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if err != nil {
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return "", err
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}
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dir := filepath.Join(working, "cutscene_state")
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if err := os.MkdirAll(dir, 0o755); err != nil {
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return "", err
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}
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return dir, nil
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}
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// clientConfigFile 读取客户端目录下的单行配置;没有则返回空串。
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func clientConfigFile(name string) string {
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candidates := []string{}
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if dir := strings.TrimSpace(os.Getenv("DNF90_CLIENT_DIR")); dir != "" {
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candidates = append(candidates, filepath.Join(dir, name))
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}
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if triggerPath, err := resolveClientCutsceneTriggerPath(); err == nil {
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candidates = append(candidates, filepath.Join(filepath.Dir(triggerPath), name))
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}
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for _, candidate := range candidates {
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raw, readErr := os.ReadFile(candidate)
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if readErr != nil {
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continue
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}
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if text := strings.TrimSpace(string(raw)); text != "" {
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return text
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}
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}
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return ""
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}
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// resolveFirstMapMovie 返回要播放的影片相对路径。
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func resolveFirstMapMovie() string {
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if text := clientConfigFile(firstMapMovieFileName); text != "" {
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return text
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}
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return defaultFirstMapMoviePath
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}
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// triggerClientCutscenePath 写触发文件,内容为影片相对路径(补丁内置播放器接管)。
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func triggerClientCutscenePath(relative string) error {
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if strings.TrimSpace(relative) == "" {
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return fmt.Errorf("empty movie path")
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}
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path, err := resolveClientCutsceneTriggerPath()
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if err != nil {
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return err
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}
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return os.WriteFile(path, []byte(strings.TrimSpace(relative)+"\n"), 0o644)
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}
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// maybePlayFirstMapCutscene 在角色进入地图成功后调用:
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// 该角色第一次进入地图时安排一次告示片播放。
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func (s *Service) maybePlayFirstMapCutscene(session *gameSession) {
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if s == nil || session == nil || session.selectedCharacterID == 0 {
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return
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}
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characterID := session.selectedCharacterID
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stateDir, err := cutsceneStateDir()
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if err != nil {
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return
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}
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marker := filepath.Join(stateDir, fmt.Sprintf("first_map_%d.done", characterID))
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if _, statErr := os.Stat(marker); statErr == nil {
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return // 这个角色已经播过
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}
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if writeErr := os.WriteFile(marker, []byte(time.Now().Format(time.RFC3339)+"\n"), 0o644); writeErr != nil {
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return
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}
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movie := resolveFirstMapMovie()
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s.logGameEvent(session, "game-first-map-cutscene-armed",
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"char_id", characterID, "movie", movie)
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go func(character uint16, path string) {
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time.Sleep(firstMapTriggerDelay)
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if triggerErr := triggerClientCutscenePath(path); triggerErr != nil {
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s.logGameEvent(session, "game-first-map-cutscene-trigger-failed",
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"char_id", character, "error", triggerErr)
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return
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}
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s.logGameEvent(session, "game-first-map-cutscene-triggered",
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"char_id", character, "movie", path)
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}(characterID, movie)
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}
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