服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
200 lines
7.3 KiB
Go
200 lines
7.3 KiB
Go
package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"os"
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"strconv"
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"testing"
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"time"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfonlineevent "longheng.io/server/internal/modules/dnf/onlineevent"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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"longheng.io/server/internal/modules/dnf/repository/memory"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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func TestLevelAimingNativeRegisterReserveAndReconnect(t *testing.T) {
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for _, test := range []struct {
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upper bool
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slot int
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}{{true, 0}, {false, 0}, {true, 36}, {false, 36}} {
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ctx := context.Background()
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now := time.Now()
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repos := memory.NewMemoryGroup()
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if err := repos.Account.Save(ctx, dnfrepo.AccountRecord{AccountID: "a"}); err != nil {
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t.Fatal(err)
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}
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ch := dnfrepo.CharacterRecord{CharacterID: "23", AccountID: "a", Slot: test.slot, Name: "EventRole", Job: "15", Level: 1, CreatedAt: now}
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if err := repos.Character.Save(ctx, ch); err != nil {
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t.Fatal(err)
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}
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for _, other := range []dnfrepo.CharacterRecord{
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{CharacterID: "24", AccountID: "a", Slot: 23, Level: 1},
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{CharacterID: "36", AccountID: "a", Slot: 1, Level: 1},
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{CharacterID: "25", AccountID: "b", Slot: 2, Level: 1},
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} {
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if err := repos.Character.Save(ctx, other); err != nil {
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t.Fatal(err)
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}
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}
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c := &dnfonlineevent.LevelAimingCatalog{Limit: 5, MinLevel: 1, MaxLevel: 86, Job: 99, Starts: now.Add(-time.Hour), Ends: now.Add(time.Hour)}
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service := &Service{repositoryProvider: func() (dnfrepo.Group, bool) { return repos, true }, levelAimingCatalog: c}
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conn := &bufferConn{}
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session := &gameSession{conn: conn, accountID: "a", levelAimingCreatedID: 23}
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request := func(reference, target uint32) {
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t.Helper()
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conn.write.Reset()
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var w packetWriter
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w.writeUint32(222)
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w.writeUint32(reference)
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w.writeUint32(target)
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w.writeUint32(0)
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var err error
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if test.upper {
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var frame []byte
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frame, err = dnfproto.BuildChannelPacket(689, w.bytes(), 0, dnfproto.DefaultChannelClassification)
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if err == nil {
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err = service.handleGameUpper(session, frame)
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}
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} else {
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err = service.handleGameCommand(session, byte(dnfenum.GameCmdCommand), 689, w.bytes())
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}
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if err != nil {
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t.Fatal(err)
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}
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}
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rejected := func(reference, target uint32) {
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t.Helper()
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request(reference, target)
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ack, rest := splitGameServerUpperPacket(t, conn.write.Bytes())
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if ack.Header.MsgID != 689 || len(rest) != 0 || !bytes.Equal(ack.Body, []byte{0, 222, 0, 0, 0, 1}) {
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t.Fatalf("reference=%d target=%d rejection=%x", reference, target, conn.write.Bytes())
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}
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}
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request(24, 255)
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ack, rest := splitGameServerUpperPacket(t, conn.write.Bytes())
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if len(rest) != 0 || !bytes.Equal(ack.Body, []byte{0, 222, 0, 0, 0, 1}) {
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t.Fatalf("rejection=%x", conn.write.Bytes())
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}
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request(23, 255)
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ack, rest = splitGameServerUpperPacket(t, conn.write.Bytes())
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if !bytes.Equal(ack.Body, []byte{1, 222, 0, 0, 0}) {
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t.Fatalf("ack=%x", ack.Body)
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}
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roster, rest := splitGameServerUpperPacket(t, rest)
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if roster.Header.MsgID != 2 {
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t.Fatalf("roster=%d", roster.Header.MsgID)
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}
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progress, rest := splitGameServerUpperPacket(t, rest)
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if len(rest) != 0 || progress.Header.MsgID != 623 || !bytes.Equal(progress.Body, []byte{23, 0, 0, 0, 1, 255, 0, 0, 15, 0, 3, 0}) {
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t.Fatalf("progress=%x", progress.Body)
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}
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saved, _, _ := repos.Character.Load(ctx, "23")
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var row packetWriter
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writeNoPackRosterEntry(&row, 0, saved)
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if row.bytes()[len(row.bytes())-11] != 5 {
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t.Fatalf("unreserved event flag=%x", row.bytes())
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}
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for _, reference := range []uint32{23, 1, 2, maxCharacterSlots, 65536} {
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rejected(reference, 20)
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}
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request(uint32(test.slot), 20)
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ack, rest = splitGameServerUpperPacket(t, conn.write.Bytes())
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if ack.Header.MsgID != 689 || !bytes.Equal(ack.Body, []byte{1, 222, 0, 0, 0}) {
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t.Fatalf("slot=%d reservation ack=%x", test.slot, ack.Body)
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}
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progress, rest = splitGameServerUpperPacket(t, rest)
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if len(rest) != 0 || progress.Header.MsgID != 623 || !bytes.Equal(progress.Body, []byte{23, 0, 0, 0, 1, 20, 0, 0, 15, 0, 3, 1}) {
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t.Fatalf("reservation auto-enter response=%x", progress.Body)
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}
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request(uint32(test.slot), 20)
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account, _, _ := repos.Account.Load(ctx, "a")
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state, err := dnfonlineevent.ReadLevelAimingState(account)
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if err != nil || state.Target != 20 || state.Reservations != 1 {
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t.Fatalf("state=%+v err=%v", state, err)
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}
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session = &gameSession{conn: conn, accountID: "a", selectedCharacterID: 23}
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conn.write.Reset()
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if err := service.sendCurrentLevelAiming(session); err != nil {
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t.Fatal(err)
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}
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progress, rest = splitGameServerUpperPacket(t, conn.write.Bytes())
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if len(rest) != 0 || !bytes.Equal(progress.Body, []byte{23, 0, 0, 0, 1, 20, 0, 0, 15, 0, 3, 1}) {
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t.Fatalf("reconnect=%x", progress.Body)
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}
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saved, _, _ = repos.Character.Load(ctx, "23")
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row = packetWriter{}
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writeNoPackRosterEntry(&row, 0, saved)
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if row.bytes()[len(row.bytes())-11] != 3 {
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t.Fatalf("reserved flag=%x", row.bytes())
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}
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selector := buildCurrentLevelAimingBody(state, saved, true)
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if selector[10] != 1 || selector[5] != 20 {
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t.Fatalf("selector auto-enter guard=%x", selector)
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}
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ordinary := buildCurrentLevelAimingBody(state, dnfrepo.CharacterRecord{CharacterID: "24"}, false)
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if ordinary[10] != 255 || ordinary[5] != 255 || binary.LittleEndian.Uint32(ordinary) != 23 {
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t.Fatalf("ordinary=%x", ordinary)
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}
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// Town reservations still carry the selector's slot, bound to the active character.
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session.selectedCharacterID = 24
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rejected(uint32(test.slot), 30)
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session.selectedCharacterID = 23
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rejected(23, 30)
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rejected(uint32(test.slot), 30)
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saved.Level = 20
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if err := repos.Character.Save(ctx, saved); err != nil {
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t.Fatal(err)
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}
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request(uint32(test.slot), 30)
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account, _, _ = repos.Account.Load(ctx, "a")
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state, err = dnfonlineevent.ReadLevelAimingState(account)
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if err != nil || state.CharacterID != "23" || state.Start != 21 || state.Target != 30 || state.Reservations != 2 {
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t.Fatalf("town state=%+v err=%v", state, err)
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}
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for _, id := range []int{24, 25, 36} {
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other, _, _ := repos.Character.Load(ctx, strconv.Itoa(id))
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if other.Stats[dnfonlineevent.LevelAimingRoleStat] != 0 {
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t.Fatalf("unrelated character changed: %+v", other)
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}
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}
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}
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}
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func TestLevelAimingRealPVFRewards(t *testing.T) {
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path := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
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if path == "" {
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t.Skip("real PVF smoke path is unset")
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}
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archive, err := platformpvf.Open(path)
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if err != nil {
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t.Fatal(err)
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}
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catalog, err := dnfonlineevent.LoadLevelAimingCatalog(context.Background(), archive)
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if err != nil {
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t.Fatal(err)
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}
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if catalog.Job != 99 || catalog.Limit != 5 || len(catalog.Stages) != 16 {
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t.Fatalf("catalog=%+v", catalog)
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}
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service := &Service{initialEquipmentArchive: archive}
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items, err := service.currentPVFItemCatalog()
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if err != nil {
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t.Fatal(err)
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}
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rewards := []dnfonlineevent.AttendancePVFItemReward{catalog.Main}
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for _, row := range catalog.Stages {
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rewards = append(rewards, row.Item)
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}
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for _, reward := range rewards {
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item, err := items.ResolveItem(uint32(reward.ItemID))
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if err != nil || item.Kind != dungeonDropItemStackable || (!item.ExpirationDate.IsZero() && !item.ExpirationDate.After(catalog.Ends)) {
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t.Fatalf("reward=%+v item=%+v err=%v", reward, item, err)
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}
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}
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}
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