Files
90CNServer/server/internal/services/dnfbridge/level_aiming_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

200 lines
7.3 KiB
Go

package dnfbridge
import (
"bytes"
"context"
"encoding/binary"
"os"
"strconv"
"testing"
"time"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfonlineevent "longheng.io/server/internal/modules/dnf/onlineevent"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
"longheng.io/server/internal/modules/dnf/repository/memory"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func TestLevelAimingNativeRegisterReserveAndReconnect(t *testing.T) {
for _, test := range []struct {
upper bool
slot int
}{{true, 0}, {false, 0}, {true, 36}, {false, 36}} {
ctx := context.Background()
now := time.Now()
repos := memory.NewMemoryGroup()
if err := repos.Account.Save(ctx, dnfrepo.AccountRecord{AccountID: "a"}); err != nil {
t.Fatal(err)
}
ch := dnfrepo.CharacterRecord{CharacterID: "23", AccountID: "a", Slot: test.slot, Name: "EventRole", Job: "15", Level: 1, CreatedAt: now}
if err := repos.Character.Save(ctx, ch); err != nil {
t.Fatal(err)
}
for _, other := range []dnfrepo.CharacterRecord{
{CharacterID: "24", AccountID: "a", Slot: 23, Level: 1},
{CharacterID: "36", AccountID: "a", Slot: 1, Level: 1},
{CharacterID: "25", AccountID: "b", Slot: 2, Level: 1},
} {
if err := repos.Character.Save(ctx, other); err != nil {
t.Fatal(err)
}
}
c := &dnfonlineevent.LevelAimingCatalog{Limit: 5, MinLevel: 1, MaxLevel: 86, Job: 99, Starts: now.Add(-time.Hour), Ends: now.Add(time.Hour)}
service := &Service{repositoryProvider: func() (dnfrepo.Group, bool) { return repos, true }, levelAimingCatalog: c}
conn := &bufferConn{}
session := &gameSession{conn: conn, accountID: "a", levelAimingCreatedID: 23}
request := func(reference, target uint32) {
t.Helper()
conn.write.Reset()
var w packetWriter
w.writeUint32(222)
w.writeUint32(reference)
w.writeUint32(target)
w.writeUint32(0)
var err error
if test.upper {
var frame []byte
frame, err = dnfproto.BuildChannelPacket(689, w.bytes(), 0, dnfproto.DefaultChannelClassification)
if err == nil {
err = service.handleGameUpper(session, frame)
}
} else {
err = service.handleGameCommand(session, byte(dnfenum.GameCmdCommand), 689, w.bytes())
}
if err != nil {
t.Fatal(err)
}
}
rejected := func(reference, target uint32) {
t.Helper()
request(reference, target)
ack, rest := splitGameServerUpperPacket(t, conn.write.Bytes())
if ack.Header.MsgID != 689 || len(rest) != 0 || !bytes.Equal(ack.Body, []byte{0, 222, 0, 0, 0, 1}) {
t.Fatalf("reference=%d target=%d rejection=%x", reference, target, conn.write.Bytes())
}
}
request(24, 255)
ack, rest := splitGameServerUpperPacket(t, conn.write.Bytes())
if len(rest) != 0 || !bytes.Equal(ack.Body, []byte{0, 222, 0, 0, 0, 1}) {
t.Fatalf("rejection=%x", conn.write.Bytes())
}
request(23, 255)
ack, rest = splitGameServerUpperPacket(t, conn.write.Bytes())
if !bytes.Equal(ack.Body, []byte{1, 222, 0, 0, 0}) {
t.Fatalf("ack=%x", ack.Body)
}
roster, rest := splitGameServerUpperPacket(t, rest)
if roster.Header.MsgID != 2 {
t.Fatalf("roster=%d", roster.Header.MsgID)
}
progress, rest := splitGameServerUpperPacket(t, rest)
if len(rest) != 0 || progress.Header.MsgID != 623 || !bytes.Equal(progress.Body, []byte{23, 0, 0, 0, 1, 255, 0, 0, 15, 0, 3, 0}) {
t.Fatalf("progress=%x", progress.Body)
}
saved, _, _ := repos.Character.Load(ctx, "23")
var row packetWriter
writeNoPackRosterEntry(&row, 0, saved)
if row.bytes()[len(row.bytes())-11] != 5 {
t.Fatalf("unreserved event flag=%x", row.bytes())
}
for _, reference := range []uint32{23, 1, 2, maxCharacterSlots, 65536} {
rejected(reference, 20)
}
request(uint32(test.slot), 20)
ack, rest = splitGameServerUpperPacket(t, conn.write.Bytes())
if ack.Header.MsgID != 689 || !bytes.Equal(ack.Body, []byte{1, 222, 0, 0, 0}) {
t.Fatalf("slot=%d reservation ack=%x", test.slot, ack.Body)
}
progress, rest = splitGameServerUpperPacket(t, rest)
if len(rest) != 0 || progress.Header.MsgID != 623 || !bytes.Equal(progress.Body, []byte{23, 0, 0, 0, 1, 20, 0, 0, 15, 0, 3, 1}) {
t.Fatalf("reservation auto-enter response=%x", progress.Body)
}
request(uint32(test.slot), 20)
account, _, _ := repos.Account.Load(ctx, "a")
state, err := dnfonlineevent.ReadLevelAimingState(account)
if err != nil || state.Target != 20 || state.Reservations != 1 {
t.Fatalf("state=%+v err=%v", state, err)
}
session = &gameSession{conn: conn, accountID: "a", selectedCharacterID: 23}
conn.write.Reset()
if err := service.sendCurrentLevelAiming(session); err != nil {
t.Fatal(err)
}
progress, rest = splitGameServerUpperPacket(t, conn.write.Bytes())
if len(rest) != 0 || !bytes.Equal(progress.Body, []byte{23, 0, 0, 0, 1, 20, 0, 0, 15, 0, 3, 1}) {
t.Fatalf("reconnect=%x", progress.Body)
}
saved, _, _ = repos.Character.Load(ctx, "23")
row = packetWriter{}
writeNoPackRosterEntry(&row, 0, saved)
if row.bytes()[len(row.bytes())-11] != 3 {
t.Fatalf("reserved flag=%x", row.bytes())
}
selector := buildCurrentLevelAimingBody(state, saved, true)
if selector[10] != 1 || selector[5] != 20 {
t.Fatalf("selector auto-enter guard=%x", selector)
}
ordinary := buildCurrentLevelAimingBody(state, dnfrepo.CharacterRecord{CharacterID: "24"}, false)
if ordinary[10] != 255 || ordinary[5] != 255 || binary.LittleEndian.Uint32(ordinary) != 23 {
t.Fatalf("ordinary=%x", ordinary)
}
// Town reservations still carry the selector's slot, bound to the active character.
session.selectedCharacterID = 24
rejected(uint32(test.slot), 30)
session.selectedCharacterID = 23
rejected(23, 30)
rejected(uint32(test.slot), 30)
saved.Level = 20
if err := repos.Character.Save(ctx, saved); err != nil {
t.Fatal(err)
}
request(uint32(test.slot), 30)
account, _, _ = repos.Account.Load(ctx, "a")
state, err = dnfonlineevent.ReadLevelAimingState(account)
if err != nil || state.CharacterID != "23" || state.Start != 21 || state.Target != 30 || state.Reservations != 2 {
t.Fatalf("town state=%+v err=%v", state, err)
}
for _, id := range []int{24, 25, 36} {
other, _, _ := repos.Character.Load(ctx, strconv.Itoa(id))
if other.Stats[dnfonlineevent.LevelAimingRoleStat] != 0 {
t.Fatalf("unrelated character changed: %+v", other)
}
}
}
}
func TestLevelAimingRealPVFRewards(t *testing.T) {
path := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
if path == "" {
t.Skip("real PVF smoke path is unset")
}
archive, err := platformpvf.Open(path)
if err != nil {
t.Fatal(err)
}
catalog, err := dnfonlineevent.LoadLevelAimingCatalog(context.Background(), archive)
if err != nil {
t.Fatal(err)
}
if catalog.Job != 99 || catalog.Limit != 5 || len(catalog.Stages) != 16 {
t.Fatalf("catalog=%+v", catalog)
}
service := &Service{initialEquipmentArchive: archive}
items, err := service.currentPVFItemCatalog()
if err != nil {
t.Fatal(err)
}
rewards := []dnfonlineevent.AttendancePVFItemReward{catalog.Main}
for _, row := range catalog.Stages {
rewards = append(rewards, row.Item)
}
for _, reward := range rewards {
item, err := items.ResolveItem(uint32(reward.ItemID))
if err != nil || item.Kind != dungeonDropItemStackable || (!item.ExpirationDate.IsZero() && !item.ExpirationDate.After(catalog.Ends)) {
t.Fatalf("reward=%+v item=%+v err=%v", reward, item, err)
}
}
}