服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
30 lines
951 B
Go
30 lines
951 B
Go
package dnfbridge
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import (
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"strconv"
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dnfsocketemblem "longheng.io/server/internal/modules/dnf/socketemblem"
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)
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func (s *Service) currentSocketMutationOwner(session *gameSession) (string, *dnfsocketemblem.Owner, *pvfDungeonDropCatalog, error) {
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if session == nil || session.selectedCharacterID == 0 {
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return "", nil, nil, errCurrentSocketSelectedCharacterMissing
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}
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repositories, ok := s.repositoryGroup()
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if !ok || repositories.Inventory == nil || repositories.Equipment == nil {
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return "", nil, nil, errCurrentSocketRepositoryMissing
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}
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if repositories.CharacterItems == nil {
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return "", nil, nil, errCurrentSocketTransactionMissing
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}
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owner, err := dnfsocketemblem.NewOwner(repositories)
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if err != nil {
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return "", nil, nil, errCurrentSocketTransactionMissing
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}
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catalog, err := s.currentPVFItemCatalog()
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if err != nil {
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return "", nil, nil, err
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}
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return strconv.Itoa(int(session.selectedCharacterID)), owner, catalog, nil
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}
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