Files
90CNServer/server/internal/services/dnfbridge/wedding_runtime_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

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package dnfbridge
import (
"bytes"
"context"
"encoding/binary"
"testing"
"time"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
"longheng.io/server/internal/modules/dnf/repository/memory"
dnftown "longheng.io/server/internal/modules/dnf/town"
"longheng.io/server/internal/modules/dnf/wedding"
)
func TestWeddingDungeonRequiresActualPairAndKeepsBothResults(t *testing.T) {
s, repos, a, b := weddingTestService(t)
ctx := context.Background()
_, err := wedding.Commit(ctx, repos, s.weddingCatalog, wedding.Command{ActorID: "1", PartnerID: "2", AccountID: "dnf:1", Operation: 1, Now: time.Now()})
if err != nil {
t.Fatal(err)
}
owner := &runtimePartyDungeonOwner{entryMemberCount: 2, members: []runtimePartyDungeonMember{{userID: 1, generation: a.characterGeneration}, {userID: 2, generation: b.characterGeneration}}}
runtime := &runtimeDungeonState{Character: dnfrepo.CharacterRecord{CharacterID: "1"}, partyDungeonOwner: owner}
for _, mode := range []string{"solo", "three", "practice", "unrelated", "pair"} {
r := *runtime
switch mode {
case "solo":
r.partyDungeonOwner = nil
case "three":
r.partyDungeonOwner = &runtimePartyDungeonOwner{entryMemberCount: 3, members: owner.members}
case "practice":
r.ProtocolMode = currentDungeonProtocolModePractice
case "unrelated":
r.Character.CharacterID = "3"
}
got, e := s.currentWeddingDungeonCouple(ctx, &r)
if e != nil || got != (mode == "pair") {
t.Fatalf("%s: %t %v", mode, got, e)
}
owner.weddingClearKnown = false
}
if ok, e := s.currentWeddingDungeonCouple(ctx, runtime); e != nil || !ok {
t.Fatalf("pair: %t %v", ok, e)
}
owner.members = owner.members[1:]
runtime.Character.CharacterID = "2"
if ok, e := s.currentWeddingDungeonCouple(ctx, runtime); e != nil || !ok {
t.Fatalf("second result after first leaves: %t %v", ok, e)
}
}
func TestWeddingCeremonyTimerAndPrivateRoom(t *testing.T) {
s, repos, a, b := weddingTestService(t)
ctx := context.Background()
queue := newFakeCurrentDungeonDeathTimerQueue()
s.gameplayTimers = queue
s.weddingCatalog.EndSeconds = 60
s.weddingCatalog.Ceremonies[0] = wedding.Ceremony{Gift: wedding.Item{ID: 10002629, Count: 1}}
items, err := newPVFDungeonDropCatalog(dungeonDropCatalogTestSource{
"monster/monster.lst": "", "equipment/equipment.lst": "", "stackable/stackable.lst": "10002629 `gift.stk`",
"stackable/gift.stk": "[name] `Wedding Gift`\n[stackable type] `[material]`\n[stack limit] 100\n",
})
if err != nil {
t.Fatal(err)
}
s.pvfItemCatalog = items
start := queue.Now().Add(300 * time.Second).Unix()
for _, id := range []string{"1", "2"} {
c, _, _ := repos.Character.Load(ctx, id)
partner := int64(2)
if id == "2" {
partner = 1
}
c.Stats = map[string]int64{"wedding_state": 2, "wedding_id": 65538, "wedding_partner_id": partner, "wedding_start_at": start, "wedding_room": 8}
if err := repos.Character.Save(ctx, c); err != nil {
t.Fatal(err)
}
if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: id, Slots: map[string]dnfrepo.ItemStack{}}); err != nil {
t.Fatal(err)
}
if _, ok := weddingTownInstance(c, 9, 0); ok {
t.Fatal("wrong room admitted")
}
}
for _, peer := range []*gameSession{a, b} {
s.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: peer.selectedCharacterID, TownID: 39, AreaID: 8, InstanceKey: 65538, Session: peer})
}
c, _, _ := repos.Character.Load(ctx, "1")
if err := s.scheduleWeddingCeremony(c); err != nil {
t.Fatal(err)
}
first := queue.task(t, 0)
if first.delay != 300*time.Second {
t.Fatalf("start delay=%s", first.delay)
}
queue.mu.Lock()
queue.now = time.Unix(start, 0)
queue.mu.Unlock()
queue.fire(first, false)
for _, id := range []string{"1", "2"} {
c, _, _ := repos.Character.Load(ctx, id)
if c.Stats["wedding_state"] != 3 {
t.Fatal("ceremony not started")
}
}
second := queue.task(t, 1)
if second.delay != 60*time.Second {
t.Fatalf("end delay=%s", second.delay)
}
queue.mu.Lock()
queue.now = time.Unix(start+60, 0)
queue.mu.Unlock()
queue.fire(second, false)
for _, id := range []string{"1", "2"} {
c, _, _ := repos.Character.Load(ctx, id)
if c.Stats["wedding_state"] != 4 {
t.Fatal("ceremony not completed")
}
bag, _, _ := repos.Inventory.Load(ctx, id)
count := int64(0)
for _, item := range bag.Slots {
if item.ItemID == 10002629 {
count += item.Count
}
}
if count != 1 {
t.Fatalf("%s gifts=%d", id, count)
}
}
if err := s.advanceWeddingCeremony("1", 65538, start); err != nil {
t.Fatal(err)
}
for _, peer := range []*gameSession{a, b} {
packets := peer.conn.(*bufferConn).write.Bytes()
seen := map[uint16]int{}
for len(packets) > 0 {
packet, rest := splitLongHengGameServerUpperPacket(t, packets)
packets = rest
seen[packet.Header.MsgID]++
if packet.Header.MsgID == 1007 && len(packet.Body) != 68 {
t.Fatal("invalid cinema start")
}
if packet.Header.MsgID == 999 && len(packet.Body) != 71 {
t.Fatal("invalid cinema end")
}
}
if seen[1007] != 1 || seen[999] != 1 {
t.Fatalf("cinema notifications: %v", seen)
}
}
}
func weddingTestService(t *testing.T) (*Service, dnfrepo.Group, *gameSession, *gameSession) {
t.Helper()
repos := memory.NewMemoryGroup()
table, err := dnftown.Load(context.Background(), townMoveTestSource{
"town/town.lst": "39 `wedding.twn`",
"town/wedding.twn": "[area]\n0 `wedding.map` `[normal]`\n[/area]",
"map/wedding.map": "[NPC]\n20013 `[left]` 100 200 0\n[/NPC]",
}, dnftown.Options{})
if err != nil {
t.Fatal(err)
}
s := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain, gameUpperHeader: gameUpperHeaderServer16}, onlinePlayers: newOnlinePlayerManager(), townCatalog: table, weddingCatalog: &wedding.Catalog{MinimumLevel: 30, RemarryDays: 1, MaxLove: 999}, repositoryProvider: func() (dnfrepo.Group, bool) { return repos, true }}
sessions := []*gameSession{{conn: &bufferConn{}, accountID: "dnf:1"}, {conn: &bufferConn{}, accountID: "dnf:2"}}
for i, c := range []dnfrepo.CharacterRecord{{CharacterID: "1", AccountID: "dnf:1", Name: "first", Job: "0", Level: 30}, {CharacterID: "2", AccountID: "dnf:2", Name: "second", Job: "1", Level: 30}} {
if err := repos.Character.Save(context.Background(), c); err != nil {
t.Fatal(err)
}
peer := sessions[i]
id := uint16(i + 1)
s.bindGameSessionCharacter(peer, id)
peer.townSceneReadyCharacterID = id
peer.townPositionSnapshot = currentTownPositionSnapshot{CharacterID: id, TownID: 39, AreaID: 0, PositionX: 100, PositionY: 200, PositionValid: true}
s.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: id, TownID: 39, AreaID: 0, Session: peer})
t.Cleanup(func() { s.clearWeddingInvitations(peer) })
}
return s, repos, sessions[0], sessions[1]
}
func weddingTestRequest(target uint32, op byte, decision ...byte) []byte {
body := make([]byte, 20+len(decision))
binary.LittleEndian.PutUint32(body[13:17], target)
body[17] = op
if len(decision) > 0 {
body[20] = decision[0]
}
return body
}
func TestWeddingInvitationAndDecision(t *testing.T) {
for _, decision := range []byte{0, 1, 2} {
for _, upper := range []bool{false, true} {
t.Run(string(rune('0'+decision))+map[bool]string{false: "legacy", true: "upper"}[upper], func(t *testing.T) {
s, repos, a, b := weddingTestService(t)
queue := newFakeCurrentDungeonDeathTimerQueue()
s.gameplayTimers = queue
send := func(peer *gameSession, opcode uint16, body []byte) {
t.Helper()
var err error
m := weddingGameplayModule()
req := gameplayRequest{Body: body, Classification: dnfproto.DefaultChannelClassification}
if upper {
err = m.UpperHandlers[opcode](s, peer, req)
} else {
req.Body = m.LegacyNormalizers[opcode](body)
err = m.LegacyHandlers[opcode](s, peer, req)
}
if err != nil {
t.Fatal(err)
}
}
send(a, 1032, weddingTestRequest(2, 1))
ack, tail := splitLongHengGameServerUpperPacket(t, a.conn.(*bufferConn).write.Bytes())
if ack.Header.Classification != 1 || ack.Header.MsgID != 1032 || !bytes.Equal(ack.Body, []byte{1, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0}) || len(tail) != 0 {
t.Fatalf("request ack: %+v %x", ack.Header, ack.Body)
}
invite, tail := splitLongHengGameServerUpperPacket(t, b.conn.(*bufferConn).write.Bytes())
if invite.Header.Classification != 0 || invite.Header.MsgID != 997 || !bytes.Equal(invite.Body, []byte{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0}) || len(tail) != 0 {
t.Fatalf("invite: %+v %x", invite.Header, invite.Body)
}
for _, id := range []string{"1", "2"} {
c, _, _ := repos.Character.Load(context.Background(), id)
if c.Stats["wedding_state"] != 0 {
t.Fatal("proposal persisted before consent")
}
}
a.conn.(*bufferConn).write.Reset()
b.conn.(*bufferConn).write.Reset()
if got := s.weddingInvitations[1].expires.Sub(queue.Now()); got != 6*time.Second {
t.Fatalf("native invitation lifetime: %s", got)
}
queue.mu.Lock()
queue.now = queue.now.Add(5500 * time.Millisecond)
queue.mu.Unlock()
target := uint32(1)
if decision != 0 {
target = 0 // Native decline and timeout omit the proposer.
}
send(b, 1033, weddingTestRequest(target, 1, decision))
response, _ := splitLongHengGameServerUpperPacket(t, b.conn.(*bufferConn).write.Bytes())
if response.Header.MsgID != 1033 || len(response.Body) != 13 || response.Body[0] != 1 || response.Body[12] != decision {
t.Fatalf("response: %x", response.Body)
}
notice, _ := splitLongHengGameServerUpperPacket(t, a.conn.(*bufferConn).write.Bytes())
if notice.Header.Classification != 0 || notice.Header.MsgID != 998 || len(notice.Body) != 12 || notice.Body[11] != decision {
t.Fatalf("result notice: %+v %x", notice.Header, notice.Body)
}
want := int64(0)
if decision == 0 {
want = 1
}
for _, id := range []string{"1", "2"} {
c, _, _ := repos.Character.Load(context.Background(), id)
if c.Stats["wedding_state"] != want {
t.Fatalf("decision %d state %+v", decision, c.Stats)
}
}
if len(s.weddingInvitations) != 0 {
t.Fatal("invitation retained after decision")
}
if decision == 0 {
for _, peer := range []*gameSession{a, b} {
seen := map[uint16]int{}
for raw := peer.conn.(*bufferConn).write.Bytes(); len(raw) > 0; {
packet, rest := splitLongHengGameServerUpperPacket(t, raw)
raw = rest
seen[packet.Header.MsgID]++
}
if seen[1000] != 1 || seen[1013] != 1 || seen[232] != 0 || seen[245] != 0 {
t.Fatalf("relationship notifications: %v", seen)
}
}
send(a, 1032, weddingTestRequest(0, 5))
for _, id := range []string{"1", "2"} {
c, _, _ := repos.Character.Load(context.Background(), id)
if c.Stats["wedding_state"] != 0 {
t.Fatal("breakup not reciprocal")
}
}
}
})
}
}
}
func TestWeddingRejectsStaleAndInvalidSessions(t *testing.T) {
for _, mode := range []string{"disconnect", "switch", "replace", "timeout", "left_area", "other_channel", "spoof", "self", "short", "bad_decision", "zero_accept", "wrong_target"} {
t.Run(mode, func(t *testing.T) {
s, repos, a, b := weddingTestService(t)
if mode == "self" {
if err := s.handleWeddingRequest(a, weddingTestRequest(1, 1)); err != nil {
t.Fatal(err)
}
return
}
if err := s.handleWeddingRequest(a, weddingTestRequest(2, 1)); err != nil {
t.Fatal(err)
}
response := weddingTestRequest(1, 1, 0)
switch mode {
case "disconnect":
s.unbindGameSession(a)
case "switch":
s.bindGameSessionCharacter(a, 3)
case "replace":
replacement := &gameSession{conn: &bufferConn{}, accountID: "dnf:1", selectedCharacterID: 1}
s.promoteResidentGameSession(replacement, 1)
case "timeout":
s.expireWeddingInvitation(s.weddingInvitations[1])
case "left_area":
// 运营口径(2026-10-04):求婚只要求"同频道 + 同区域",
// 所以"同区域内走远"不再算失效(见 TestWeddingProposeOnlyRequiresSameArea);
// 真正让它失效的是对方离开了这个场景实例。
s.onlinePlayers.LeaveArea(2)
case "other_channel":
b.channel.ID = 42
case "spoof":
b.accountID = "dnf:999"
case "short":
response = response[:18]
case "bad_decision":
response[20] = 3
case "zero_accept":
binary.LittleEndian.PutUint32(response[13:17], 0)
case "wrong_target":
binary.LittleEndian.PutUint32(response[13:17], 3)
}
if err := s.handleWeddingResponse(b, response); err != nil {
t.Fatal(err)
}
for _, id := range []string{"1", "2"} {
c, _, _ := repos.Character.Load(context.Background(), id)
if c.Stats["wedding_state"] != 0 {
t.Fatalf("%s persisted invalid consent", mode)
}
}
})
}
}
// 运营口径(2026-10-04):求婚只要求"同频道 + 同区域 + 双方场景就绪",
// 不再要求双方贴着神父 NPC。
//
// 背景:神父站在城镇 39 主街 y≈156,而角色自然站位在 y≈240(客户端视觉上已经是
// "站在神父面前"),旧口径沿用任务会面的 ±120/±80 容差,实测差 5 像素就被拒,
// 客户端只会弹"未能搜索到该玩家",看起来就像功能坏了。
// 这个用例把"同区域内离神父很远也能求婚"钉住,防止以后被改回去。
// 想恢复旧口径:把 wedding_runtime.go 的 currentWeddingRequiresPriest 改成 true。
func TestWeddingProposeOnlyRequiresSameArea(t *testing.T) {
s, _, a, b := weddingTestService(t)
// 两人都远离测试地图里摆在 (100,200) 的神父,但仍同频道同区域。
a.townPositionSnapshot.PositionX, a.townPositionSnapshot.PositionY = 2000, 600
b.townPositionSnapshot.PositionX, b.townPositionSnapshot.PositionY = 2100, 640
if err := s.handleWeddingRequest(a, weddingTestRequest(2, 1)); err != nil {
t.Fatal(err)
}
if len(s.weddingInvitations) == 0 {
t.Fatal("same-area proposal far from the priest was rejected")
}
if s.weddingInvitations[1] == nil || s.weddingInvitations[2] == nil {
t.Fatalf("invitation not registered for both peers: %+v", s.weddingInvitations)
}
}
func TestWeddingStateWire(t *testing.T) {
single := weddingStateBody(wedding.State{})
if binary.LittleEndian.Uint32(single[:4]) != 0xffffffff || single[14] != 0xff {
t.Fatalf("single sentinels: %x", single)
}
body := weddingStateBody(wedding.State{PairID: 0x01020304, Status: 4, Ceremony: 2, Ring: 5, Date: 0x11223344, Love: 999})
if !bytes.Equal(body, []byte{4, 3, 2, 1, 4, 2, 0x44, 0x33, 0x22, 0x11, 0xe7, 3, 0, 0, 5}) {
t.Fatalf("state: %x", body)
}
}
func TestWeddingEnterKeepsPersistedTownAndRejectsOtherChannel(t *testing.T) {
s, repos, a, _ := weddingTestService(t)
ctx := context.Background()
table, err := dnftown.Load(ctx, townMoveTestSource{
"town/town.lst": "39 `wedding.twn`",
"town/wedding.twn": "[area]\n0 `priest.map` `[normal]`\n[/area]\n[area]\n8 `Church/Church.map` `[normal]`\n[/area]",
}, dnftown.Options{})
if err != nil {
t.Fatal(err)
}
s.townCatalog = table
s.weddingCatalog.Positions = [2][3]int64{{670, 330, 0}, {685, 360, 0}}
c, _, _ := repos.Character.Load(ctx, "1")
c.Stats = map[string]int64{"town_id": 39, "area_id": 0, "pos_x": 100, "pos_y": 200, "direction": 5, "area_state": 3, "wedding_state": 2, "wedding_id": 65538, "wedding_partner_id": 2, "wedding_start_at": time.Now().Add(300 * time.Second).Unix(), "wedding_room": 8}
if err := repos.Character.Save(ctx, c); err != nil {
t.Fatal(err)
}
enableTownMoveSkillProjection(t, s, repos, "1")
body := make([]byte, 22)
binary.LittleEndian.PutUint32(body[13:17], 65538)
binary.LittleEndian.PutUint32(body[17:21], 8)
a.channel.ID = 19
if err := s.handleWeddingEnter(a, body); err != nil {
t.Fatal(err)
}
if a.townPositionSnapshot.AreaID != 0 {
t.Fatal("entered ceremony in wrong channel")
}
a.channel.ID = 0
if err := s.handleWeddingEnter(a, body); err != nil {
t.Fatal(err)
}
if a.townPositionSnapshot.AreaID != 8 || a.townPositionSnapshot.PositionX != 670 {
t.Fatalf("entry snapshot: %+v", a.townPositionSnapshot)
}
presence, ok := s.onlinePlayers.PlayerForCharacter(1)
if !ok || presence.InstanceKey != 65538 {
t.Fatalf("private presence: %+v", presence)
}
stored, _, _ := repos.Character.Load(ctx, "1")
if stored.Stats["area_id"] != 0 || stored.Stats["pos_x"] != 100 {
t.Fatal("church overwrote reconnect location")
}
if err := s.handleTownSetUserArea(a, buildTownMoveRequest(39, 0, 100, 230, 5)); err != nil {
t.Fatal(err)
}
if a.townPositionSnapshot.AreaID != 0 {
t.Fatal("native priest exit failed")
}
}