Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

73 lines
2.7 KiB
Go

package dnfbridge
import (
"bytes"
"context"
"encoding/binary"
"testing"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func TestPVPPeerSkillTreesAndMode1Placement(t *testing.T) {
record := dnfrepo.SkillRecord{Skills: map[int64]dnfrepo.SkillState{
73: {Level: 12}, 46: {Level: 9, Enabled: true}, 49: {Level: 0},
}, Trees: map[int]dnfrepo.SkillTreeState{1: {Skills: map[int64]dnfrepo.SkillState{68: {Level: 24}}}}}
got, err := buildCurrentPVPPeerSkills(record, 1)
want := []byte{1, 2, 46, 0, 9, 73, 0, 12, 1, 68, 0, 24}
if err != nil || !bytes.Equal(got, want) {
t.Fatalf("peer skill trees=%x err=%v", got, err)
}
reader := csharpLegacyUserInfoReader{}
character := dnfrepo.CharacterRecord{Level: 90}
baseline := reader.buildCurrentUserInfoMode1(character, true, 29, 7)
reader.peerSkills = got
body := reader.buildCurrentUserInfoMode1(character, true, 29, 7)
offset := len(baseline) - 23
if !bytes.Equal(baseline[offset:offset+3], []byte{255, 0, 0}) ||
!bytes.Equal(body[:offset], baseline[:offset]) || !bytes.Equal(body[offset:offset+len(want)], want) ||
!bytes.Equal(body[offset+len(want):], baseline[offset+3:]) {
t.Fatalf("skill block shifted native mode1 fields: %x", body)
}
if _, err := buildCurrentPVPPeerSkills(record, 2); err == nil {
t.Fatal("accepted invalid active tree")
}
for _, invalid := range []struct {
id int64
level int
}{{512, 1}, {-1, 1}, {46, 256}, {46, -1}} {
bad := dnfrepo.CloneSkill(record)
bad.Skills[invalid.id] = dnfrepo.SkillState{Level: invalid.level}
if _, err := buildCurrentPVPPeerSkills(bad, 0); err == nil {
t.Fatalf("accepted invalid native skill: %+v", invalid)
}
}
for id := int64(0); id < 256; id++ {
record.Skills[id] = dnfrepo.SkillState{Level: 1}
}
if _, err := buildCurrentPVPPeerSkills(record, 0); err == nil {
t.Fatal("wrapped u8 skill count")
}
s := pvpRoomTestService(t)
for _, id := range []uint16{29, 30} {
player := &gameSession{selectedCharacterID: id, channel: s.catalog.Channels()[1],
townPositionSnapshot: currentTownPositionSnapshot{CharacterID: id, PositionValid: true}}
member, err := s.loadCurrentPVPMember(player)
if err != nil {
t.Fatal(err)
}
tail := member.mode1[len(member.mode1)-29:]
if binary.LittleEndian.Uint16(member.mode1[21:]) != id ||
!bytes.Equal(tail[:9], []byte{0, 1, 46, 0, byte(id - 20), 1, 46, 0, 1}) {
t.Fatalf("character %d received incorrect bound skills: %x", id, tail)
}
}
repos, _ := s.repositoryGroup()
character, _, _ = repos.Character.Load(context.Background(), "29")
character.Stats["skill_tree_index"] = 1
if skills, err := s.currentPVPPeerSkills(context.Background(), character); err != nil || skills[0] != 1 {
t.Fatalf("active tree not restored: %x %v", skills, err)
}
}