Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

45 lines
1.4 KiB
Go

package dnfbridge
import (
"encoding/binary"
"longheng.io/server/internal/modules/dnf/dnfenum"
)
const currentSaveQuestNotifyMaxIDs = 4
// decodeCurrentSaveQuestNotifyBody matches NoPack sub_1C53400:
// u8 vector length followed by that many u32 quest IDs. This is a client
// notification-list save request; the EXE has no corresponding S2C ACK.
func decodeCurrentSaveQuestNotifyBody(body []byte) ([]uint32, bool) {
if len(body) == 0 || int(body[0]) > currentSaveQuestNotifyMaxIDs ||
len(body) != 1+int(body[0])*4 {
return nil, false
}
ids := make([]uint32, int(body[0]))
for index := range ids {
ids[index] = binary.LittleEndian.Uint32(body[1+index*4:])
}
return ids, true
}
func (s *Service) handleCurrentSaveQuestNotify(session *gameSession, body []byte) error {
ids, ok := decodeCurrentSaveQuestNotifyBody(body)
if !ok {
s.logGameEvent(session, "game-legacy-save-quest-notify-ignored",
"msg_id", uint16(dnfenum.CmdPacketSaveQuestNotify),
"body_len", len(body),
"reason", "current_exe_op506_requires_u8_count_and_repeated_u32_quest_ids")
return nil
}
s.logGameEvent(session, "game-legacy-save-quest-notify-accepted",
"msg_id", uint16(dnfenum.CmdPacketSaveQuestNotify),
"body_len", len(body),
"quest_count", len(ids),
"quest_ids", ids,
"response", "none",
"state_mutation", "none",
"reason", "current_exe_op506_is_client_owned_notification_list_without_s2c_ack")
return nil
}