Files
90CNServer/server/internal/modules/dnf/dungeon/tower_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

234 lines
9.5 KiB
Go

package dungeon
import (
"context"
"errors"
"reflect"
"testing"
"time"
"longheng.io/server/internal/modules/dnf/premium"
"longheng.io/server/internal/modules/dnf/progression"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
// The tower clear, its ten frozen reward slots and the consumed entry pool all
// commit in one transaction, and a retry replays the same receipt.
func TestTowerSettlementProgressAndRewardsCommitAndReplayTogether(t *testing.T) {
ctx := context.Background()
tables, err := progression.Load(ctx, settlementTestSource())
if err != nil {
t.Fatal(err)
}
repos := dnfrepomemory.NewMemoryGroup()
character := dnfrepo.CharacterRecord{AccountID: "a", CharacterID: "19", Level: 1, Stats: map[string]int64{"exp": 0}}
for _, err := range []error{
repos.Account.Save(ctx, dnfrepo.AccountRecord{AccountID: "a"}),
repos.Character.Save(ctx, character),
repos.Skill.Save(ctx, dnfrepo.SkillRecord{CharacterID: "19", Points: dnfrepo.SkillPointState{SyncedLevel: 1}}),
repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "19", Slots: map[string]dnfrepo.ItemStack{}}),
} {
if err != nil {
t.Fatal(err)
}
}
owner, _ := NewOwner(repos)
grantFailure := errors.New("inventory write failed")
fail := true
clear := &TowerClear{Kind: TowerGrief, Floor: 1, Grant: func(inv *dnfrepo.InventoryRecord, id, count uint32) error {
if inv.Slots == nil {
inv.Slots = make(map[string]dnfrepo.ItemStack)
}
stack := inv.Slots["0:121"]
stack.ItemID = int64(id)
stack.Count += int64(count)
inv.Slots["0:121"] = stack
if fail {
return grantFailure
}
return nil
}}
clear.Rewards[2] = TowerReward{10160931, 1}
cmd := SettlementCommand{AccountID: "a", CharacterID: "19", CompletionKey: "tower-1", Tables: tables, Tower: clear, UpdatedAt: time.Unix(1800000000, 0)}
if _, err := owner.CommitSettlement(ctx, cmd); !errors.Is(err, grantFailure) {
t.Fatal(err)
}
saved, _, _ := repos.Character.Load(ctx, "19")
inv, _, _ := repos.Inventory.Load(ctx, "19")
if TowerCharacterDailyRemaining(saved, TowerGrief, cmd.UpdatedAt) != 1 {
t.Fatal("failed settlement consumed the character entry")
}
if floor, _ := TowerFloor(saved, TowerGrief); floor != 1 || len(inv.Slots) != 0 {
t.Fatalf("failed transaction advanced state: %+v %+v", saved, inv)
}
fail = false
for attempt := 0; attempt < 2; attempt++ {
res, err := owner.CommitSettlement(ctx, cmd)
if err != nil {
t.Fatal(err)
}
floor, _ := TowerFloor(res.Character, TowerGrief)
other, _ := TowerFloor(res.Character, TowerDespair)
if floor != 2 || other != 1 || res.Replayed != (attempt == 1) || res.Inventory.Slots["0:121"].Count != 1 {
t.Fatalf("result=%+v floor=%d other=%d", res, floor, other)
}
account, _, _ := repos.Account.Load(ctx, "a")
used, err := TowerDailyUsed(account, TowerGrief, cmd.UpdatedAt)
if err != nil || used != 0 || TowerCharacterDailyRemaining(res.Character, TowerGrief, cmd.UpdatedAt) != 0 {
t.Fatal("first clear/replay did not consume exactly one character entry")
}
}
// A new owner/session sees the durable floor and frozen reward snapshot.
owner, _ = NewOwner(repos)
clear.Rewards[2].Count = 9
res, err := owner.CommitSettlement(ctx, cmd)
if err != nil {
t.Fatal(err)
}
rewards, err := TowerLastRewards(res.Character, TowerGrief)
if err != nil || rewards[2].Count != 1 || res.Inventory.Slots["0:121"].Count != 1 {
t.Fatalf("replayed reward changed: %+v %v", rewards, err)
}
cmd.CompletionKey = "despair-top"
cmd.Tower = &TowerClear{Kind: TowerDespair, Floor: 100}
res, err = owner.CommitSettlement(ctx, cmd)
if err != nil {
t.Fatal(err)
}
if floor, _ := TowerFloor(res.Character, TowerDespair); floor != 1 {
t.Fatal(floor)
}
if floor, _ := TowerFloor(res.Character, TowerGrief); floor != 2 {
t.Fatal(floor)
}
}
// Each tower has one character entry on top of the shared account pool, and the
// 06:00 service-day boundary resets them independently.
func TestTowerEntryPoolsConsumeCharacterBeforeAccountAndResetIndependently(t *testing.T) {
reset := time.Date(2026, 9, 15, 6, 0, 0, 0, time.FixedZone("Asia/Shanghai", 8*60*60))
now := reset.Add(-time.Hour)
account := dnfrepo.AccountRecord{AccountID: "a"}
character := dnfrepo.CharacterRecord{CharacterID: "19", Stats: map[string]int64{
"tower_despair_last_clear_at": now.Unix(), "tower_grief_last_clear_at": now.Unix(),
}}
for _, row := range []struct {
kind TowerKind
extra int
}{{TowerDespair, 6}, {TowerGrief, 3}} {
for clear := 1; clear <= row.extra+1; clear++ {
if err := recordTowerEntryClear(&account, &character, row.kind, now); err != nil {
t.Fatal(err)
}
used, err := TowerDailyUsed(account, row.kind, now)
if err != nil || used != uint32(clear-1) || TowerCharacterDailyRemaining(character, row.kind, now) != 0 {
t.Fatalf("%s clear %d charged the wrong pool: shared=%d err=%v", row.kind, clear, used, err)
}
}
}
other := dnfrepo.CharacterRecord{CharacterID: "20"}
for _, kind := range []TowerKind{TowerDespair, TowerGrief} {
if TowerCharacterDailyRemaining(other, kind, now) != 1 || TowerCharacterDailyRemaining(character, kind, reset.Add(-time.Second)) != 0 || TowerCharacterDailyRemaining(character, kind, reset) != 1 {
t.Fatal("character isolation or 06:00 reset is incorrect")
}
}
if err := recordTowerEntryClear(&account, &character, TowerDespair, reset); err != nil {
t.Fatal(err)
}
if TowerCharacterDailyRemaining(character, TowerGrief, reset) != 1 || character.Stats["tower_despair_character_entry_day"] != premium.ServiceDayID(reset) {
t.Fatal("next-day despair clear consumed the grief entry")
}
}
func TestTowerDailyUsageRecordsAcceptedClearsAndResets(t *testing.T) {
now := time.Date(2026, 9, 13, 12, 0, 0, 0, time.FixedZone("Asia/Shanghai", 8*60*60))
account := dnfrepo.AccountRecord{AccountID: "a"}
if used, err := TowerDailyUsed(account, TowerDespair, now); err != nil || used != 0 {
t.Fatalf("new account usage=%d err=%v", used, err)
}
if err := RecordTowerDailyClear(&account, TowerDespair, now); err != nil {
t.Fatal(err)
}
if err := RecordTowerDailyClear(&account, TowerDespair, now); err != nil {
t.Fatal(err)
}
if err := RecordTowerDailyClear(&account, TowerDespair, now); err != nil {
t.Fatalf("third clear err=%v", err)
}
if used, err := TowerDailyUsed(account, TowerDespair, now.Add(24*time.Hour)); err != nil || used != 0 {
t.Fatalf("next-day usage=%d err=%v", used, err)
}
if err := RecordTowerDailyClear(&account, TowerGrief, now); err != nil {
t.Fatal(err)
}
if used, err := TowerDailyUsed(account, TowerDespair, now); err != nil || used != 3 {
t.Fatalf("despair usage changed by grief clear=%d err=%v", used, err)
}
}
func TestTowerDailyEnterableLimitReadsPVF(t *testing.T) {
source := settlementMemorySource{
"etc/towerofdespair.etc": "[account enterable max count]\n3\n[adventure group add enterable count]\n2 6 1 7 11 3 12 30 5 31 99 7\n[/adventure group add enterable count]",
"etc/towerofgrief.etc": "[account enterable max count]\n1\n[adventure group add enterable count]\n2 6 1 7 11 2 12 30 3 31 99 4\n[/adventure group add enterable count]",
}
for _, row := range []struct {
level int
despair, grief uint32
}{{1, 3, 1}, {2, 4, 2}, {6, 4, 2}, {7, 6, 3}, {8, 6, 3}, {11, 6, 3}, {12, 8, 4}, {30, 8, 4}, {31, 10, 5}, {99, 10, 5}} {
for i, kind := range []TowerKind{TowerDespair, TowerGrief} {
want := []uint32{row.despair, row.grief}[i]
if got, err := TowerDailyEnterableLimit(source, kind, row.level); err != nil || got != want {
t.Fatalf("kind=%s level=%d limit=%d want=%d err=%v", kind, row.level, got, want, err)
}
}
}
}
func TestTowerDailyUsageDayChangeClearsBothTowers(t *testing.T) {
now := time.Date(2026, 9, 13, 5, 59, 0, 0, time.FixedZone("Asia/Shanghai", 8*60*60))
account := dnfrepo.AccountRecord{AccountID: "a"}
if err := RecordTowerDailyClear(&account, TowerGrief, now); err != nil {
t.Fatal(err)
}
now = now.Add(time.Minute)
if err := RecordTowerDailyClear(&account, TowerDespair, now); err != nil {
t.Fatal(err)
}
if used, err := TowerDailyUsed(account, TowerGrief, now); err != nil || used != 0 {
t.Fatalf("new day restored yesterday's grief usage: used=%d err=%v", used, err)
}
}
// The grief draw is deterministic per reward slot from the server-owned
// completion key, so a retry cannot re-roll the ten cards.
func TestGriefTowerPVFUsesFloorRangesAndIndependentCardSlots(t *testing.T) {
source := settlementMemorySource{
"etc/towerofgrief.etc": "[each layer dungeon clear reward]\n1 49 `normal` 50 50 `special` 51 99 `normal` 100 100 `special`\n[/each layer dungeon clear reward]",
"etc/itemdropinfo_togclearreward.etc": "[cardslot specific reward table]\n[table]\n`normal` `card 3` 10160931 10000 1\n[/table]\n[table]\n`special` `card 10` 10160930 10000 1\n[/table]\n[/cardslot specific reward table]",
}
for _, floor := range []uint16{1, 49, 50, 51, 99, 100} {
rewards, err := GriefTowerRewards(source, floor, "server-owned-run")
if err != nil {
t.Fatal(err)
}
var want [TowerRewardSlots]TowerReward
if floor == 50 || floor == 100 {
want[9] = TowerReward{10160930, 1}
} else {
want[2] = TowerReward{10160931, 1}
}
if rewards != want {
t.Fatalf("floor %d: %+v", floor, rewards)
}
again, err := GriefTowerRewards(source, floor, "server-owned-run")
if err != nil || !reflect.DeepEqual(rewards, again) {
t.Fatal("unstable reward draw")
}
}
source["etc/itemdropinfo_togclearreward.etc"] = "[table]\n`normal` `card 3` 10160931 10001 1\n[/table]"
if _, err := GriefTowerRewards(source, 1, "run"); err == nil {
t.Fatal("accepted invalid probability")
}
}